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 Post subject: Re: Losing group formation for no reason.
PostPosted: Wed Jan 19, 2011 9:36 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Reminds me of one time after ganking a couple people, I was shrinking down their armor, and this happened:
Quote:
[HP:100%] [ME: 23%] [PE:100%]
> Heavy plate armor has been painstakingly gilted with silver around the
edges. The armor is of the finest make and has been polished to an
exquisite shine.

Some gleaming silver-gilt armor-plated boots is made of adamantite and size medium.

[HP:100%] [ME: 23%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 23%] [PE:100%]
>
You utter the words, 'gpfuit'.
Some gleaming silver-gilt armor-plated boots quivers in your hand as it shrinks in size.

[HP:100%] [ME: 22%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 22%] [PE:100%]
>
You utter the words, 'gpfuit'.
Some gleaming silver-gilt armor-plated boots quivers in your hand as it shrinks in size.

[HP:100%] [ME: 20%] [PE:100%]
> You are carrying:
(Glowing) (Humming) a serpentine zweihander set with jade chips (superb)
(Humming) a death helm (superb)
a smooth jet ring (superb)
a smooth jet ring (brand new)
some gleaming silver-gilt armor-plated boots (brand new)
( 2) a whorled leaf
a nearly-transparent parchment

[HP:100%] [ME: 20%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 20%] [PE:100%]
>
You utter the words, 'gpfuit'.
You release all your spells.
Your charm spell wears off.
A serpentine zweihander set with jade chips quivers in your hand as it shrinks in size.

[HP:100%] [ME: 19%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 19%] [PE:100%]
>
You utter the words, 'gpfuit'.
A serpentine zweihander set with jade chips quivers in your hand as it shrinks in size.

[HP:100%] [ME: 17%] [PE:100%]
>
The Inner Halls of Losache Keep
You stand now within a dimly-lit gothic hall, stretching down the
north-south length of the sprawling menace of Losache Keep. Much like the
spine of some terrible beast, the hall is ribbed with gossamer archways and
intricately-carved pillars made of brilliantly polished marble. The floors
are made of a warmly toned oak paneling, buffed to a shine and kept
meticulously spotless. To keep it so, a crimson red carpet has been laid to
cover the length of the hall. Elegant braziers and chandeliers provide
subtle light to the imposing essence of this, the heart of finest living in
Imperial life.
Obvious exits: n e s w
(Humming) A tanso-handled blade is stuck in the dirt here.
A cleaned skull covered with strange engravings has been left here.
A brittle palm leaf lies here.
An overgarment of gently faded colored stripes was tossed aside here.
A large spear of exotic make is stuck in the ground here.
(Glowing) (Humming) A plain looking sword is here, humming with power.
A leather cord strung with glinting stone beads lies here.
A life-sized statue of the Knightlord Arbalon stands here glowering.
(Charmed) A black bay destrier stands here, restlessly pawing at the ground.
A battle-scarred male minotaur stands here proudly.
A Praetorian Centurio is here on patrol.

[HP:100%] [ME: 17%] [PE:100%]
> This towering bull sports a massive pair of horns, each nearly the
length of a dwarf's arm, and stained a deep blood-red. Including these
horns, he stands as tall as a giant. His humanoid body ripples with muscle
beneath velvety, rust-red fur through which a network of battlescars cuts
blistered channels.
Overall, Prince Lathron is in excellent condition.

Prince Lathron is using:
<worn as skin> fur hide (brand new)
<worn about body> robes of an ebbing tide (brand new)
<both hands> (Humming) a gigantic yari (brand new)

[HP:100%] [ME: 17%] [PE:100%]
>
Prince Lathron walks west.

Notice Lathron was wearing my robes, and it looks like a bug causes me to release charm person. I don't know about you, but my sorcs generally kept some pretty nice things in their robes. I sent up a quick OOC prayer explaining what happened and asking if anything could be done. I was told that the policy is not to give back items lost to bugs. I said thanks, and stayed up late recovering the bulk of the unique items I had lost (there was fortunately a reboot several minutes after this). What I didn't do was whine about IMMs being useless, etc. Honestly, I think it is a good policy, and while it is unfortunate that you lost 6 hours of enchanting, you don't look good when you react in an angry and hostile way towards the IMMs (volunteers) on the forums.

And this mystery has already been solved, but those anklets that give you flight also completely screw up your group formation every time their script is activated. I remember it took Ardith a little while to figure out why Ralina kept ending up in the front row. If memory serves, an IMM did take a look at it and said that this was not a bug that could be easily fixed, and it works the way it does because the only alternative would cause you to die if the script activated while you were above a city (or somewhere else where you couldn't have flight wear off).


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Thu Jan 20, 2011 12:07 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Baldric wrote:
Reminds me of one time after ganking a couple people, I was shrinking down their armor, and this happened:
Quote:
[HP:100%] [ME: 23%] [PE:100%]
> Heavy plate armor has been painstakingly gilted with silver around the
edges. The armor is of the finest make and has been polished to an
exquisite shine.

Some gleaming silver-gilt armor-plated boots is made of adamantite and size medium.

[HP:100%] [ME: 23%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 23%] [PE:100%]
>
You utter the words, 'gpfuit'.
Some gleaming silver-gilt armor-plated boots quivers in your hand as it shrinks in size.

[HP:100%] [ME: 22%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 22%] [PE:100%]
>
You utter the words, 'gpfuit'.
Some gleaming silver-gilt armor-plated boots quivers in your hand as it shrinks in size.

[HP:100%] [ME: 20%] [PE:100%]
> You are carrying:
(Glowing) (Humming) a serpentine zweihander set with jade chips (superb)
(Humming) a death helm (superb)
a smooth jet ring (superb)
a smooth jet ring (brand new)
some gleaming silver-gilt armor-plated boots (brand new)
( 2) a whorled leaf
a nearly-transparent parchment

[HP:100%] [ME: 20%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 20%] [PE:100%]
>
You utter the words, 'gpfuit'.
You release all your spells.
Your charm spell wears off.
A serpentine zweihander set with jade chips quivers in your hand as it shrinks in size.

[HP:100%] [ME: 19%] [PE:100%]
> You start to concentrate.

[HP:100%] [ME: 19%] [PE:100%]
>
You utter the words, 'gpfuit'.
A serpentine zweihander set with jade chips quivers in your hand as it shrinks in size.

[HP:100%] [ME: 17%] [PE:100%]
>
The Inner Halls of Losache Keep
You stand now within a dimly-lit gothic hall, stretching down the
north-south length of the sprawling menace of Losache Keep. Much like the
spine of some terrible beast, the hall is ribbed with gossamer archways and
intricately-carved pillars made of brilliantly polished marble. The floors
are made of a warmly toned oak paneling, buffed to a shine and kept
meticulously spotless. To keep it so, a crimson red carpet has been laid to
cover the length of the hall. Elegant braziers and chandeliers provide
subtle light to the imposing essence of this, the heart of finest living in
Imperial life.
Obvious exits: n e s w
(Humming) A tanso-handled blade is stuck in the dirt here.
A cleaned skull covered with strange engravings has been left here.
A brittle palm leaf lies here.
An overgarment of gently faded colored stripes was tossed aside here.
A large spear of exotic make is stuck in the ground here.
(Glowing) (Humming) A plain looking sword is here, humming with power.
A leather cord strung with glinting stone beads lies here.
A life-sized statue of the Knightlord Arbalon stands here glowering.
(Charmed) A black bay destrier stands here, restlessly pawing at the ground.
A battle-scarred male minotaur stands here proudly.
A Praetorian Centurio is here on patrol.

[HP:100%] [ME: 17%] [PE:100%]
> This towering bull sports a massive pair of horns, each nearly the
length of a dwarf's arm, and stained a deep blood-red. Including these
horns, he stands as tall as a giant. His humanoid body ripples with muscle
beneath velvety, rust-red fur through which a network of battlescars cuts
blistered channels.
Overall, Prince Lathron is in excellent condition.

Prince Lathron is using:
<worn as skin> fur hide (brand new)
<worn about body> robes of an ebbing tide (brand new)
<both hands> (Humming) a gigantic yari (brand new)

[HP:100%] [ME: 17%] [PE:100%]
>
Prince Lathron walks west.

Notice Lathron was wearing my robes, and it looks like a bug causes me to release charm person. I don't know about you, but my sorcs generally kept some pretty nice things in their robes. I sent up a quick OOC prayer explaining what happened and asking if anything could be done. I was told that the policy is not to give back items lost to bugs. I said thanks, and stayed up late recovering the bulk of the unique items I had lost (there was fortunately a reboot several minutes after this). What I didn't do was whine about IMMs being useless, etc. Honestly, I think it is a good policy, and while it is unfortunate that you lost 6 hours of enchanting, you don't look good when you react in an angry and hostile way towards the IMMs (volunteers) on the forums.

And this mystery has already been solved, but those anklets that give you flight also completely screw up your group formation every time their script is activated. I remember it took Ardith a little while to figure out why Ralina kept ending up in the front row. If memory serves, an IMM did take a look at it and said that this was not a bug that could be easily fixed, and it works the way it does because the only alternative would cause you to die if the script activated while you were above a city (or somewhere else where you couldn't have flight wear off).



I dunno, I always thought the code for plummeting to your death was dumb. For instance, if you actually are reduced to death through damage over a vector, your corpse still mysteriously floats there for you to retrieve items, but if your flight is dispelled, you magically die and get junked at the same time. Honestly, I've always viewed this change up there with word of recall eating your xps. Now that you mention it though, I do remember that it being said that the imm didn't want to fix the script for this very reason, and it's nice to see that at least *someone* is looking out for the interests of the players.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Mon Dec 24, 2012 11:22 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Finally looked at these velvet anklets since I was fixing a bunch of other crap involving formations. Turns out this is just the script doing something complicated that doesn't really work to avoid your death if your flight wears off while in an air room. Here's my proposed solution: If you are in an air sector when the flight wears off, you die.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Mon Dec 24, 2012 11:56 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Dulrik wrote:
Finally looked at these velvet anklets since I was fixing a bunch of other crap involving formations. Turns out this is just the script doing something complicated that doesn't really work to avoid your death if your flight wears off while in an air room. Here's my proposed solution: If you are in an air sector when the flight wears off, you die.


This made me laugh.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Mon Dec 24, 2012 1:45 pm 
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Mortal

Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
Dulrik wrote:
Finally looked at these velvet anklets since I was fixing a bunch of other crap involving formations. Turns out this is just the script doing something complicated that doesn't really work to avoid your death if your flight wears off while in an air room. Here's my proposed solution: If you are in an air sector when the flight wears off, you die.


Hi big D :)

Was the formation wrecking aspect of the script fixed? You didn't actually mention that part.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Fri Dec 28, 2012 10:35 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Yes, it has been. The item still has the same purpose but the way it works is completely different now.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Sat Dec 29, 2012 10:16 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
So it got a vasectomy. Nice.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Sat Dec 29, 2012 10:24 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Note that there is now a command associated with it's use if you don't want to keep removing and wearing it all the time. I won't tell you what it is, but you will probably figure it out.


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Sun Dec 30, 2012 11:24 am 
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Mortal

Joined: Sat Dec 25, 2010 11:34 am
Posts: 104
SK Character: Noragh, Rhakeesh, Eralenax
Thank you oh so very much!!! I really, really appreciate your effort. Not only at fixing this particular issue, but in remembering to necro this post from over a year ago :)


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 Post subject: Re: Losing group formation for no reason.
PostPosted: Sun Dec 30, 2012 11:55 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Think I put it on my bug fix list last time next to a bunch of other formation issues and they all made it to the top for this update.


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