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 Post subject: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:20 pm 
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Joined: Wed Mar 27, 2002 9:59 am
Posts: 318
Location: Tempe, AZ
So, I'm going to put this out here for discussion because I've just started playing with this and while I think I've detected a pattern, I might also just be crazy... also it may not be a bug:

I've noticed that my familiarity with an NPCs area of origin seems to increase even though I'm summoning the NPCs out of their area of origin and killing them in another.

I was a little disappointed to discover this, as I was hoping I could stretch the mileage out of an area before moving on to the next one. I don't feel like NPCs should be tied to their area of origin in regards to familiarity.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:26 pm 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
There isn't really any way to fix your issue, though I discovered this long ago as a player and was similarly dismayed.

The simple fact is that NPCs have vnums, which are inextricably tied to specific areas.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:27 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
This isn't a bug, it's intended. The idea is to prevent people from twinking a way around the area familiarity system by summoning NPCs out of their origin areas.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:33 pm 
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ObjectivistActivist wrote:
This isn't a bug, it's intended. The idea is to prevent people from twinking a way around the area familiarity system by summoning NPCs out of their origin areas.


You call it twinking, I call it being lazy and trying to work around silly limitations with a creative solution.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:34 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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This is a feature. Dulrik got upset that people are smart.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:34 pm 
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Location: Tempe, AZ
Meissa wrote:
There isn't really any way to fix your issue, though I discovered this long ago as a player and was similarly dismayed.

The simple fact is that NPCs have vnums, which are inextricably tied to specific areas.


How can there not be a way to fix my issue? It seems like instead of increasing your familiarity with the vnum range of the area that the NPC came from that you just increase familiarity in the area the player is currently in?


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:35 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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three_sixteen wrote:
ObjectivistActivist wrote:
This isn't a bug, it's intended. The idea is to prevent people from twinking a way around the area familiarity system by summoning NPCs out of their origin areas.


You call it twinking, I call it being lazy and trying to work around silly limitations with a creative solution.


No, I didn't call it twinking. Dulrik did in response to the last person that complained about this. Frankly, I think it should be an effective option.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:46 pm 
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Joined: Mon Dec 31, 2012 11:25 pm
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SK Character: The Shining One
You get xp from dealing damage to NPCs. The NPC vnum and the collective damage dealt are how familiarity is determined, which is why you get familiar faster in areas within your range where you're doing more damage to NPCs (near the end of your rank).

It stopped bothering me pretty quickly when I realized that I could easily avoid dangerous areas by summoning bad guys out and still learning in their area. The door swings both ways.

For the record, it was never changed so that familiarity is based on NPCs; it has always been this way.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 3:56 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The concept behind familiarity is to keep you from killing the same NPCs repeatedly for all of the levels.

Go train on different NPCs, there's absolutely no way that summoning and killing NPCs is faster than just going somewhere else.


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 Post subject: Re: Area Familiarity
PostPosted: Mon Apr 29, 2013 4:02 pm 
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Location: Tempe, AZ
Meissa wrote:
You get xp from dealing damage to NPCs. The NPC vnum and the collective damage dealt are how familiarity is determined, which is why you get familiar faster in areas within your range where you're doing more damage to NPCs (near the end of your rank).

It stopped bothering me pretty quickly when I realized that I could easily avoid dangerous areas by summoning bad guys out and still learning in their area. The door swings both ways.

For the record, it was never changed so that familiarity is based on NPCs; it has always been this way.


I think you've missed my point.. What I'm saying is that vnums don't necessarily have to have any impact on anything.

Maybe something like:

(NPC level / your level) + (current area you're occupying familiarity factor) * (xp awarding action maths)

NOT

(NPC level / your level) + (NPC vnum crossreferenced to an area to determine area familiarity factor) * (xp awarding action maths)


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