Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Apr 27, 2024 6:40 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Kick And Foot Weapons
PostPosted: Tue Sep 24, 2013 7:17 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Finally got a proc in a log, so, as requested:

Quote:
[HP: 98%] [ME: 16%] [PE: 88%]
>
An XXX's punch at your right leg is deflected by a pair of studded copper horseshoes.
The grey wolf misses XXX.


Top
 Profile  
Reply with quote  
 Post subject: Re: Kick And Foot Weapons
PostPosted: Tue Sep 24, 2013 8:18 am 
Offline
Mortal

Joined: Fri Dec 02, 2011 6:52 pm
Posts: 313
Location: Strawberry Fields Forever~♫
Horseshoes have always functioned as armor though? Considering you wear one pair that functions as armor and the second as a weapon, maaaaybe you're kicking with you hind-legs and deflecting with your front? Worse enough having very little leg armor available to the Centaur.

All they have are shoes for feet, and some lightweight barding scattered around...and leg protection is valuable (broken legs suck).

You could argue and say that when you kick as a centaur, you're kicking with the hinds, then turning back around to face the target? Honestly, Smoochy isn't sure how Griffons kick..more like "clawing" or "pawing", but whatevers. Meh. Its all text-based combat, so its really how you want to look at it...

It does seem more like a feature then a bug, not to pry or nothin'.


EDIT: Just noticed it said "studded" copper horseshoes..


Top
 Profile  
Reply with quote  
 Post subject: Re: Kick And Foot Weapons
PostPosted: Sat Sep 28, 2013 8:54 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Finally had a chance to look into this. Although there is a minor bug, it's not that the foot (or hand) weapons are providing armor. Their protective value is correctly 0. But centaurs have their own hide armor. It's this which is actually doing the deflection, and the bug is that it is incorrectly reported as the horseshoes.


Top
 Profile  
Reply with quote  
 Post subject: Re: Kick And Foot Weapons
PostPosted: Sat Sep 28, 2013 8:57 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
Finally had a chance to look into this. Although there is a minor bug, it's not that the foot (or hand) weapons are providing armor. Their protective value is correctly 0. But centaurs have their own hide armor. It's this which is actually doing the deflection, and the bug is that it is incorrectly reported as the horseshoes.


Fair enough. Glad to hear they were providing 0 armor, and it was just racial AC that caused the deflection.


Top
 Profile  
Reply with quote  
 Post subject: Re: Kick And Foot Weapons
PostPosted: Sun Sep 29, 2013 12:02 am 
Offline
Mortal

Joined: Sun Jun 10, 2012 2:26 pm
Posts: 156
On a possibly related note, I've had the diamond claws from the minotaurs in Krychire deflect blows like armor.

Or, rather, after looking at this, was it then Toughness that was acting as armor (barbarian using wild fighting claws), but the output was saying it was the claws?


Top
 Profile  
Reply with quote  
 Post subject: Re: Kick And Foot Weapons
PostPosted: Mon Sep 30, 2013 1:15 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Just toughness.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 34 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group