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 Post subject: Disarm
PostPosted: Mon Feb 23, 2015 12:49 pm 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
I think you should look at the disarm code. The rate at which my weapon goes flying when disarmed by a NPC is exceedingly higher than when I disarm them, in fact I can spend an entire fight just disarming a NPC. There are other fights where I am scrambling for weapons as each one of mine gets flung out of my hand.


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 Post subject: Re: Disarm
PostPosted: Mon Feb 23, 2015 1:37 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Moved this to Bug Discussion instead of the Q&A thread, as no changes were (at least intentionally) made to disarm in the update. I will let people chime in whether they see a difference recently or not.


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 3:28 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Quote:
disa
You disarm a legionnaire![HP: 96%] [ME: 75%] [PE: 34%]
>
Your shocking bite lightly burns a legionnaire's head.
Your shocking bite burns a legionnaire's head.
Your shocking bite starts a legionnaire's head on fire.
Your shocking bite lightly burns a legionnaire's chest.
A legionnaire wields a vicious-looking pike in his hand.You dodge a legionnaire's attack.
You parry a legionnaire's attack.
A legionnaire misses you.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 34%]
>
disa
You disarm a legionnaire!Your shocking bite burns a legionnaire's chest.
Your shocking bite burns a legionnaire's chest.
Your shocking bite starts a legionnaire's head on fire.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts a legionnaire's chest on fire.
A legionnaire wields a vicious-looking pike in his hand.You parry a legionnaire's attack.
You dodge a legionnaire's attack.
You parry a legionnaire's attack.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 30%]
>
disa

Your shocking bite starts a legionnaire's chest on fire.
Your shocking bite starts a legionnaire's chest on fire.
A legionnaire parries your attack.
Your shocking bite starts a legionnaire's chest on fire.
Your shocking bite starts to melt a legionnaire's chest.
A legionnaire misses you.
You dodge a legionnaire's attack.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 30%]
> You disarm a legionnaire!
A legionnaire wields a vicious-looking pike in his hand.

[HP: 96%] [ME: 75%] [PE: 27%]
>
A legionnaire parries your attack.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's chest.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's chest.
A legionnaire tries to disarm you, but fails.
You parry a legionnaire's attack.
You parry a legionnaire's attack.
Overall, a legionnaire has some big nasty wounds and scratches.

[HP:100%] [ME: 76%] [PE: 27%]
>
disa
You disarm a legionnaire!
[HP:100%] [ME: 76%] [PE: 24%]
>
A legionnaire wields a vicious-looking pike in his hand.[HP:100%] [ME: 76%] [PE: 24%]
>
A legionnaire dodges your attack.
Your shocking bite starts to melt a legionnaire's chest.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's head.
A legionnaire parries your attack.
A legionnaire misses you.
You parry a legionnaire's attack.
Overall, a legionnaire has some big nasty wounds and scratches.

[HP:100%] [ME: 76%] [PE: 23%]
>
disa
You fail to disarm a legionnaire.



I honestly think out of all the disarms I have flung the weapon less than five times.

I forgot to mention when I do this against a PC I fling the weapon just fine, it's only against NPC's that the weapon rarely if ever flies.


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 4:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Okay, i will check that out when I get a chance. There is a chance the new wield code may be re-equipping to fast...


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 5:31 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
It's not just the rewield speed. The disarm to ground ratio is disproportionate vs npcs. they disarm pcs to ground with insanely high frequency and rarely ever get disarmed to ground themselves.


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 5:47 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
patrisaurus wrote:
It's not just the rewield speed. The disarm to ground ratio is disproportionate vs npcs. they disarm pcs to ground with insanely high frequency and rarely ever get disarmed to ground themselves.


That's what I was trying to say.


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 9:12 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...


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 Post subject: Re: Disarm
PostPosted: Tue Feb 24, 2015 11:41 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I'm pretty sure it's related to the fact that NPCs have 25 dex, the same reason that dirt kicks always succeed when you're leveling.


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 Post subject: Re: Disarm
PostPosted: Wed Feb 25, 2015 8:39 am 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Dulrik wrote:
I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...


This may have been an issue before the pick up during combat changes, and now that those NPCs go Aggro on your face after you attack them, and many of them chase you down.


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 Post subject: Re: Disarm
PostPosted: Wed Feb 25, 2015 10:20 am 
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Mortal

Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Dulrik wrote:
I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...


Perhaps then the check needs to be done so they aren't always (seemingly) automatically rearming themselves. The skill is mostly defeated if so much of the time the net result of successfully disarming a foe, the foe doesn't miss an attack even while rearming. I'd think what we have right now may a bit buggy. I understand why the weapon shouldn't so readily fall to the ground.


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