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 Post subject: broken areas for quests
PostPosted: Mon May 13, 2019 6:12 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
would be swell if quests from the Moot and Ayamao still existed or you could access rooms/people that used to be part of quests.

assassin's guild is pretty much undoable now, yeah? along with many other quests that you can start, but never finish

sk is like hotel california, you can check out any time you want but you can never leave


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 Post subject: Re: broken areas for quests
PostPosted: Mon May 13, 2019 7:31 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
You talking about the ghostwalker questline after the original assassin’s guild section?
I had someone walk me through part of it, to at least meet the Ghostwalker.
How far did you get?
I think we had to get a rogue and had trouble getting a key.
Hence my idea for expensive one time use lockpicks. But alas, here we stand.


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 Post subject: Re: broken areas for quests
PostPosted: Mon May 13, 2019 7:35 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Pretty sure with a black hand only area closed. Ghost walker quest cannot be done.


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 Post subject: Re: broken areas for quests
PostPosted: Mon May 13, 2019 7:52 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
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Location: Virginia
SK Character: Amorette
Trosis wrote:
You talking about the ghostwalker questline after the original assassin’s guild section?
I had someone walk me through part of it, to at least meet the Ghostwalker.
How far did you get?
I think we had to get a rogue and had trouble getting a key.
Hence my idea for expensive one time use lockpicks. But alas, here we stand.


met Ghostwalker. talked to a guy in necromancy school who wanted to tell me about ghosts but I needed a permit or something. don't know how to find the names of the ghosts otherwise, nor do I know where the ghosts are.

there are several quests in the moot requiring permits from the health department or whatever, and you can't finish those quests without it -- permit office is closed, black hand part of ghost quest might be too.

I finished the Lenore/poop key part of the quest, if those are somehow connected, but you can't really move past that without OOC info.

which, honestly, at this point, feel free to DM me y'all


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 Post subject: Re: broken areas for quests
PostPosted: Tue May 14, 2019 5:10 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Had a log WAY back of (Yotbol) DarkAvenger running one of my characters through the ghostwalker quest, start to finish, in a matter of minutes. I have since lost that log. The surcoat you got at the end was scripted and pretty decent, until they were removed.


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 Post subject: Re: broken areas for quests
PostPosted: Tue May 14, 2019 5:21 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
There are so many broken quests and bugs and items. The items in the mage colony quests no longer work for instance. The quest/area under Lake Everclear are all broken. I have started using bug and typo commands, but I just wish some of these things worked again.

I know everyone is busy and this game is dying, but maybe more people could have code access, maybe more active people could get offered IMM positions, maybe this could be more open.


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 Post subject: Re: broken areas for quests
PostPosted: Thu May 16, 2019 4:25 pm 
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Joined: Tue Jan 24, 2017 7:48 pm
Posts: 314
ladyjennbo wrote:
There are so many broken quests and bugs and items. The items in the mage colony quests no longer work for instance. The quest/area under Lake Everclear are all broken. I have started using bug and typo commands, but I just wish some of these things worked again.

I know everyone is busy and this game is dying, but maybe more people could have code access, maybe more active people could get offered IMM positions, maybe this could be more open.


Broken items/quests aren't code issues, but builder issues.

So, if something in Tlaxcala is busted, sending up a prayer about it and typoing where the item is found would be helpful, as that's something I can probably fix.


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 Post subject: Re: broken areas for quests
PostPosted: Fri May 17, 2019 3:42 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
archaicsmurf wrote:
Had a log WAY back of (Yotbol) DarkAvenger running one of my characters through the ghostwalker quest, start to finish, in a matter of minutes. I have since lost that log. The surcoat you got at the end was scripted and pretty decent, until they were removed.


Surcoats are still there. Just limited to three and they crumble after you use the script a few times.


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 Post subject: Re: broken areas for quests
PostPosted: Fri May 31, 2019 9:33 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I'm just trying to do the assasins' guild quest i don't even care about items


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 Post subject: Re: broken areas for quests
PostPosted: Fri May 31, 2019 11:37 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Jennbo, have you sent up any bug commands? Have you gotten any movement on this? Or was Trags last statement the last thing that happened with the Assassins Quest?


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