Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Beheading
PostPosted: Wed Mar 11, 2020 5:46 pm 
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Mortal

Joined: Wed Mar 11, 2020 5:38 pm
Posts: 13
Location: Maine man
SK Character: Whoever isn't being played,
It's been decades now. Will someone please make a instant kill cleave to the head actually cut off the head and not an arm.
I would suggest whatever body part is struck last in battle be the one to be cut off. Naturally.
But we can't be having heads everywhere. Just cause any one person hits you in the face for the kill.
Too unreal. Just fix the cleave please. "This means occasionally someone's head will roll"
"Cleave to head wrenches heart out?


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 Post subject: Re: Beheading
PostPosted: Sun Apr 05, 2020 4:07 pm 
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Mortal

Joined: Thu Jul 11, 2019 9:24 am
Posts: 50
Good luck getting someone to make a code change


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 Post subject: Re: Beheading
PostPosted: Sun Apr 05, 2020 11:22 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2636
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
At least execution is a guaranteed head.


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 Post subject: Re: Beheading
PostPosted: Mon Apr 06, 2020 10:52 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2294
Location: Rochester, NY
SK Character: Borren, Jerel
Tribunal leaders should be able to turn city square executions on/off, vs. teleport.


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