Shattered Kingdoms

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 Post subject: Re: Double monthly reboot
PostPosted: Thu Sep 02, 2021 2:07 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Hope the fix comes soonish! Excited to get back to the grind and conquer the world! Mu ha ha ha!


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 Post subject: Re: Double monthly reboot
PostPosted: Thu Sep 02, 2021 5:12 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
grelden wrote:
D - Random rememberance. Not sure if useful in debugging.

First reboot had a message like “monthly boot approaching - prepare yourself” then just cut out a minute later.

Second reboot did what I consider the normal 5 mins, 4 mins, so on countdown before cutting out with normal messages.

Makes me wonder if some old code got brought back live during migration.


I think I know what caused the double reboot and can avoid it. But the deeper issue that needs to be fixed first is why all the events and email notifications are behaving as if the server is at UTC +0 even though everything I can see says the server is set to California time.


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 Post subject: Re: Double monthly reboot
PostPosted: Thu Sep 02, 2021 6:38 pm 
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Mortal

Joined: Sun Oct 20, 2019 9:00 am
Posts: 55
Dulrik, I don't know if you know this already, and I don't know if it helps, but Happy hour seems to be way off. It's usually 1930 gmt to 2100 gmt. It's in the morning now. I didn't really care until you mentioned the time.


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 Post subject: Re: Double monthly reboot
PostPosted: Thu Sep 02, 2021 10:36 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Now that it has been mentioned, I actually noticed Happy Hour is at 11:30 AM MST now if an exact time is of any help.


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 Post subject: Re: Double monthly reboot
PostPosted: Fri Sep 03, 2021 2:24 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Yes, that's exactly what I am referring to by events. They are all off by 6 or 7 hours. And the same system is what triggers the monthly update, which means it also didn't trigger at the correct time. This is worst for the update because it needs to be very time specific.

By the way, I am still no closer to a solution. Another night of burning the midnight oil. Thanks for the best wishes regarding my work, but this is pretty much my daily schedule. For the last several years, I have been managing a team that works across 15 time zones. And it's one of the major reasons why I don't have energy to work on the MUD these days.


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 Post subject: Re: Double monthly reboot
PostPosted: Fri Sep 03, 2021 3:18 am 
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Mortal

Joined: Thu Jun 18, 2020 10:00 am
Posts: 14
Ouch! I remember the days of working with a team across 7 countries... that was painful enough as it is. Skype calls at 5 am where you were expected to be super awake, creative and sufficiently caffeinated to be both of those first things. Brutal dude.


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 Post subject: Re: Double monthly reboot
PostPosted: Fri Sep 03, 2021 9:49 am 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Damn, take your time, that is rough! I know I have enough trouble over 2 time zones.

Hope you figure out the issue with relative ease!


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 Post subject: Re: Double monthly reboot
PostPosted: Sat Sep 04, 2021 11:10 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
I think I figured it out. The game has been rolled back to August 31st and the monthly update subsequently reapplied. Please let me know if any issues are seen.


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 Post subject: Re: Double monthly reboot
PostPosted: Sat Sep 04, 2021 8:08 pm 
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Mortal

Joined: Fri May 08, 2020 8:22 am
Posts: 24
I think the website should update the telenet address for playing. If you go to the play section of the website it gives you the old address to connect to to play now. I suggest adding the new address to it.


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 Post subject: Re: Double monthly reboot
PostPosted: Tue Sep 07, 2021 4:15 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1082
Location: Hugging a tree
SK Character: Imolth
I don't think that's an issue. As soon as the DNS records are updated globally (usually within 24/48hrs) mud.shatteredkingdoms.org will point to the right server.


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