Shattered Kingdoms

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 Post subject: MUSHclient plugins for all players
PostPosted: Sun Jan 17, 2021 11:07 pm 
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Mortal

Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
My initial intent was to create something that helps the pbase by enhancing a player's play experience through filters, aliases, notifications, and highlighting. Because there are so many scripts, I would like to clearly say BOTTING IS NOT ALLOWED to avoid any confusion. One of the main features of these plugins are being able to chat capture/combat highlighter/display identify and lore for other players to see. If any IMMs have any issues with a single plugin below, PM me and I will take down the one we are having issues with.

If anyone has ideas of any "quality-of-life" features that might be a good idea to make, feel free to PM me. Also I have a personal policy of not making any plugins that will help with PK'ing.

Directions to install in MUSHclient:
- File > Plugins > Add

The plugins include
- SK_ChatRedirector_Final.xml - Chat catcher for all important game related info
- SK_CombatHighlighter.xml - Highlight important combat echoes
- SK_Items - Displays identify/lore onto screen(type "ido" or "lro" after id/lore and it will say it in colors)
- SK_Mentor - enhances the current mentoring system by making mentoring easier
- SK_Names.xml - Who List Difference - Checks two previous who list to see the difference to see who last joined/left/dead/invis/hidden
- SK_SpellAlias.xml - Turns every spell in the game into an aliases for quick typing and converts "fl sw swarthy" to "c flamestrike southwest swarthy"
- SK_TickBar.xml - A tick bar that tries to synchronize the server's tick based off of the game's echoes. It also provides an HP,ME,PE bar for basic graphic character status
- SK_Timer.xml - Notifies when a buff is about to fade instead of having the player ask "GS/HS again please" based off a timer notification

I also some mudlet plugins that I made for someone. It is very basic and not well supported. It also requires the installation of Mudlet EMCO, but still very useful for those using macosx.

Have fun, take care and I wish you all the best,
Dimbledumble


MUSHclient URL
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_ChatRedirector_Final.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_CombatHighlighter.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_Items.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_Mentor.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_Names.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_SpellAlias.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_TickBar.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/MUSHclient/SK_Timer.xml?raw=true

Mudlet URL
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/Mudlet/SK_ChatRedirector.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/Mudlet/SK_CombatHighlighter.xml?raw=true
https://github.com/johnnybainguyen/Shattered-Kingdoms/blob/main/Mudlet/SK_SpellAlias.xml?raw=true

Commands:

SK_Items -
ido - says the identify after it catches it after a wand/cast identify
idn - shows the identify on screen without saying it
lro - says the lore and the lore identify
lrn - shows the identify on the screen without saying it

SK_Mentor
teach <person> <profession> <spells/skills/songs/or lyrics>
teach <person> written languages
teach <person> spoken languages
teach <person> <profession> <spells/skills> <profession that have common spells or skills>
teach <person> <profession> <spells/skills> "<fromSpellSkill>" to "<toSpellSkill>"


Last edited by BAI7l7 on Sun Jan 31, 2021 7:47 pm, edited 5 times in total.

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 Post subject: Re: MUSHclient plugins for all players
PostPosted: Sun Jan 17, 2021 11:23 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
oh this is legit


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 Post subject: Re: MUSHclient plugins for all players
PostPosted: Mon Jan 18, 2021 7:36 pm 
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Joined: Wed Mar 27, 2002 8:10 pm
Posts: 549
Location: In front of my computer.
Thanks Dimble!

One note: SK_Names.xml needs </aliases> removed on line 97 for it to work.


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 Post subject: Re: MUSHclient plugins for all players
PostPosted: Tue Jan 19, 2021 6:41 am 
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Mortal

Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
MrPerson13 wrote:
Thanks Dimble!

One note: SK_Names.xml needs </aliases> removed on line 97 for it to work.


Update pushed to Github. Thanks buddy.


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 Post subject: Re: MUSHclient plugins for all players
PostPosted: Sat Jan 30, 2021 1:17 am 
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Mortal

Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
Removed SK_IdentifyColorOutput.html and SK_LoreColorOutput.xml and merged them into SK_Items.
- Fixed delay with loring
- Now works with identify wands


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 Post subject: Re: MUSHclient plugins for all players
PostPosted: Sun Jan 31, 2021 7:37 pm 
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Mortal

Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
SK_Mentor added for easier mentoring.

Keep in mind, the IMMs monitors the mentoring system for any abuse; for example a person manages to farm 5 stats points in one week, they will be flagged and caught. Do not abuse this script for this purpose; otherwise I'll be forced to take it down and everyone loses. Don't ruin it for everyone else.


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