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 Post subject: (zmud) Info Catcher - By Gremlin
PostPosted: Thu Jun 24, 2010 7:28 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Very useful for healers. It works even better in cmud where you can play with the windows.

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No} {#capture "info"}
#TRIGGER {Member*No*Yes} {#capture "info"}
#TRIGGER {Member*No*No} {#capture "info"}
#CLASS 0


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PostPosted: Sat Jul 10, 2010 9:24 am 
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Mortal

Joined: Mon Jul 05, 2010 2:38 pm
Posts: 20
Is there a way to modify this to help add colours for those that require healing if they drop past a certain percentage? Like red for those below 50% or something?

I am totally a noob in regards to this, but this looks like an awesome tool to help with all the spam of battles in large groups.. so I ask the gifted people of coding...

help?


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PostPosted: Thu Jul 15, 2010 8:13 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Personally, I'd use the zmud status window instead of an additional mud-output-window. Clear the status window each time and it'd mean each parsed party update merely redraws the same panel of text, making it much easier to see at a glance who needs healing (with or without colours).


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PostPosted: Thu Jul 15, 2010 9:50 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
I am working on this - It works fine on my home computer but doesn't seem to work on other machines. Trying to track down what's missing.


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PostPosted: Thu Aug 05, 2010 11:10 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
The new prone column seems to have screwed this thing up - all the lines are doubled in the second window.

Anyone know what would need to be done to fix that?


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 Post subject: Re: (zmud) Info Catcher - By Gremlin
PostPosted: Thu Aug 05, 2010 11:40 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Gremlin24 wrote:
Very useful for healers. It works even better in cmud where you can play with the windows.

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*No*No*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*No} {#capture "info"}
#TRIGGER {Leader*Yes*No*No} {#capture "info"}
#TRIGGER {Leader*No*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No*Yes} {#capture "info"}
#TRIGGER {Member*No*Yes*Yes} {#capture "info"}
#TRIGGER {Member*No*No*Yes} {#capture "info"}
#TRIGGER {Member*Yes*Yes*No} {#capture "info"}
#TRIGGER {Member*Yes*No*No} {#capture "info"}
#TRIGGER {Member*No*Yes*No} {#capture "info"}
#TRIGGER {Member*No*No*No} {#capture "info"}
#CLASS 0


Try that? Just guessing.


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PostPosted: Thu Aug 05, 2010 12:19 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
I guess I am the only one who does not use add-ons, or triggers or whatever you wanna call it.


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PostPosted: Thu Aug 05, 2010 12:22 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
It all comes down to people's data/information threshold, pretty much, and where one is comfortable operating on that scale.


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PostPosted: Thu Aug 05, 2010 3:02 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I -never- did until Grep came along. Now I just have the one, the info window. He made it so incredibly easy to figure out. I hope the update comes soon! :cry:


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PostPosted: Thu Aug 05, 2010 10:26 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Rather then start a whole new thread for a quick question abuot Zmud, is all that class/trigger code proprietary to Zmud? I want to get into PK more and this would be incredibly useful, I just want to know if I will have to make an Active Script version myself, or if I can easily import this.


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