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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Wed Feb 29, 2012 1:50 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
That sounds really cool. One thing we should do is to provide a help file that documents the existence of these special commands so that a new ZMud/CMud user could read it and take advantage of them without having to read the script or just trip over it. Can I get a list and description of the commands that a user would have to actively know about, as opposed to it just happening invisibly for them?


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Wed Feb 29, 2012 2:21 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:52 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Thu Mar 01, 2012 4:57 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Finney, I know I'm a dumbass when it comes to this, but I downloaded the file, and I can't open any folders and the one i opened doesn't look like its any code??


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Thu Mar 01, 2012 11:33 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:52 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Mar 02, 2012 4:20 am 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
I have downloaded the latest version and copy/pasted it into the Zmud I just downloaded.
Personally I never used Zmud before because I was OK with Simplemu, but I'd like to give it a shot now that someone took the time to fiddle with it.

From what you say the changes you made sound like most of the things I ever wanted to have. So if you want to try something like you said, I don't mind helping. Just send a tell to Velorath.

One question. If one already has aliases and sounds into his configuration, how do you keep those unaltered when you insert the new pack?

Thanks, and thanks for all the effort to all of you fiddling with it! :)


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Mar 02, 2012 9:58 am 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:52 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Mar 02, 2012 2:51 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Ahh, that explains it. I'm using CMUD so its a little different.


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Mar 02, 2012 3:31 pm 
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Finney,

I liked the old "say styles" better, but can come to like the new style better. One thing that would make the new style a lot better is if there is a way I can change the font size?


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Sat Mar 03, 2012 9:28 am 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:53 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Mon Mar 05, 2012 12:21 am 
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Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
Thank you very much F :)

One more thing I noticed is that you've put a sound for "You learn from your mistakes and improve at XXXXXXXX"
Yet the "You have become better at XXXXXXXXX" has none. Perhaps you'd like to add one there too? :)

Edit: Did that. Go to View -> Triggers -> and edit/add the sound you want in the appropriate trigger.


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