Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Apr 27, 2024 10:35 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Zmud Color Coding for Group Info
PostPosted: Mon Aug 13, 2012 6:27 am 
Offline
Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Edited because my first one was crazy. Thanks to Nightwing for cleaning that up. I changed mine up a bit just for personal preference.

Quote:
#CLASS {Info Colors }
#TRIGGER {{Yes|No} 100~%} {#CO white}
#TRIGGER {{Yes|No} 9?~%} {#CO white}
#TRIGGER {{Yes|No} [7-8]?~%} {#CO steelblue}
#TRIGGER {{Yes|No} 6?~%} {#CO sandybrown}
#TRIGGER {{Yes|No} 5?~%} {#CO red}
#TRIGGER {{Yes|No} [1-4]?~%} {#CO high,red}
#TRIGGER {{Yes|No} ?~%} {#CO high,red}
#CLASS 0


Nightwing's good.


Update: I've noticed that this wasn't working on my laptop, even though I'm using the same version of Zmud on it as I do my desktop, where this class does work. I did some tweaking, and by inserting %s I managed to fix the issue. Not sure why it was an issue to begin with, though. Weird.

Quote:
#CLASS {Info Colors}
#TRIGGER {{Yes|No} %s 100~%} {#CO white}
#TRIGGER {{Yes|No} %s 9?~%} {#CO white}
#TRIGGER {{Yes|No} %s [7-8]?~%} {#CO steelblue}
#TRIGGER {{Yes|No} %s 6?~%} {#CO sandybrown}
#TRIGGER {{Yes|No} %s 5?~%} {#CO red}
#TRIGGER {{Yes|No} %s [1-4]?~%} {#CO high,red}
#TRIGGER {{Yes|No} %s ?~%} {#CO high,red}
#CLASS 0


Last edited by MsPooperTrooper on Sat Oct 31, 2015 9:48 pm, edited 3 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Zmud Color Coding for Group Info
PostPosted: Mon Aug 13, 2012 9:10 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Good lord... I don't know whether it's faster to have patterns, but it's far less copy-pasta. Also, you really need ~ in front of your percent signs or you're going to get some strange variants at some point.

A lot less spammy wrote:
#CLASS {Info Color}
#TRIGGER {{Yes|No} 100~%} {#CO white}
#TRIGGER {{Yes|No} 9?~%} {#CO white}
#TRIGGER {{Yes|No} 8?~%} {#CO cyan}
#TRIGGER {{Yes|No} 7?~%} {#CO magenta}
#TRIGGER {{Yes|No} 6?~%} {#CO yellow}
#TRIGGER {{Yes|No} [1-5]?~%} {#CO high,red}
#TRIGGER {{Yes|No} ?~%} {#CO high,red}
#CLASS 0


Top
 Profile  
Reply with quote  
 Post subject: Re: Zmud Color Coding for Group Info
PostPosted: Mon Aug 13, 2012 9:50 am 
Offline
Mortal

Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
lol I'm pretty ignorant when it comes to this stuff, and no one seemed to know any better than me, so I just spent the time to try figuring it out myself and that's what I ended up with. Thanks for your input!


Top
 Profile  
Reply with quote  
 Post subject: Re: Zmud Color Coding for Group Info
PostPosted: Mon Aug 13, 2012 12:00 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Still thanks!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group