Shattered Kingdoms

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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Sun Jan 13, 2013 11:54 pm 
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Mortal

Joined: Sun Jun 10, 2012 2:26 pm
Posts: 156
Success.
Code:
A dwarven gladiator slams into a half-elven competitor and sends him sprawling!
>>>>>>> A dwarven gladiator BASHED a half-elven competitor <<<<<<<
A dwarven gladiator's bash knocks the wind out of a half-elven competitor.


Code:
You miss a dwarven gladiator.
A dwarven gladiator slams into you and sends you sprawling!
>>>>>>> A dwarven gladiator BASHED you <<<<<<<


Also makes the separate bash trigger superfluous.

Changed the trip trigger to match, and it works too.
Code:
A failed squire trips a centaur charioteer sending him to the ground.
>>>>>>> A failed squire TRIPPED a centaur charioteer <<<<<<<
A centaur charioteer is momentarily stunned as he hits the ground hard.


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Mon Jan 14, 2013 12:02 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Glad it worked. I use two triggers cause I will disable third parties bashing/getting bashed depending on the class I play.


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Tue Jan 15, 2013 12:41 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
FinneyOwnzU wrote:
EDIT2 - Scan alias and kill alias below for those that messaged me on YIM.

#ALIAS scan {
look north
look northeast
look east
look southeast
look south
look southwest
look west
look northwest
}
#ALIAS k {kill}

EDIT3 - Yes, it is possible to have scan only check available/visible exits, but it will take a bit of work. I'll add that to my to-do list for the next version of Combat Events.


Finally, updated the scan alias to only use available/visible exits. Copy/paste from below:

#ALIAS scan {#FORALL @exits {look %i}}
#TRIGGER {Obvious exits: (*)} {#VAR exits {%replace(%replace(%replace( %trim( %1), " ", "|"),"(closed",""),")","")}}


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Sun Apr 13, 2014 3:57 pm 
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Joined: Tue Aug 12, 2008 10:23 am
Posts: 1008
Location: Gulf Breeze
Is there any way to make these scripts downloadable from this forum site? These links no longer work. :(


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Sun Apr 13, 2014 11:42 pm 
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Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
If you have a current version of Cmud they all come with the download although some of them have a tag making them always not enabled regardless of enable and saving them.
initdisable="true" enabled="false"
Deleting both these values will make them so they start automatically enabled. The first one is the auto make it disabled tag the second one will disappear and reappear as you enable or disable it.
That being said I am sure for those not using Cmud it would be useful to have them accessible somewhere else.


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Mon Apr 14, 2014 2:48 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I have mushClient and currently have no plugins. I too would like to see a current link to the xml files. All of these plugins would be super useful.


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 Post subject: Re: Finney's Consolidated Downloads for zMUD and Mushclient
PostPosted: Mon Apr 14, 2014 5:37 pm 
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Joined: Tue Feb 28, 2012 11:06 pm
Posts: 19
Trosis wrote:
I have mushClient and currently have no plugins. I too would like to see a current link to the xml files. All of these plugins would be super useful.


I use zmud and if you are into mudding and plan to do it for a long time as a hobby i would suggest spending the couple bucks to get it. If you do I'll be happy to give you all my scripts.


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