Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Apr 27, 2024 2:57 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: CMUD SK pack.
PostPosted: Wed Oct 17, 2012 8:50 am 
Offline
Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1082
Location: Hugging a tree
SK Character: Imolth
It was good to see SK come prepacked with a new installation of cmud but does anyone of you have the trouble of macros being sent three times? Has anyone figured a workaround that?


Top
 Profile  
Reply with quote  
 Post subject: Re: CMUD SK pack.
PostPosted: Thu Oct 18, 2012 5:38 am 
Offline
Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
If it's doing that right out of the box, that's weird.

I had some similar problems when I was modifying the chat grabber for zmud, turned out it kept adding duplicate triggers instead of replacing the whole class. Maybe take a peek and see if you have duplicate triggers/aliases?

Also don't know if it applies to cmud, but I had to enable "run as administrator" using windows 7 to get zmud to work right too.


Top
 Profile  
Reply with quote  
 Post subject: Re: CMUD SK pack.
PostPosted: Tue Oct 30, 2012 9:48 am 
Offline
Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1082
Location: Hugging a tree
SK Character: Imolth
Same scenario, fresh installation, fresh OS same error. Every ctrl + numpad or alt + numpad send the command 3 times.


Top
 Profile  
Reply with quote  
 Post subject: Re: CMUD SK pack.
PostPosted: Sun Nov 04, 2012 12:39 pm 
Offline
Newbie

Joined: Sun Nov 04, 2012 12:36 pm
Posts: 1
After a lot of searching, I finally found the solution to this problem. Go to:Macros-> preferences -> command line and tick the box named : Macros override menu shortcuts


On another note, does anyone have a complete/semi complete map database he can share?


Top
 Profile  
Reply with quote  
 Post subject: Re: CMUD SK pack.
PostPosted: Mon Nov 05, 2012 8:09 am 
Offline
Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1082
Location: Hugging a tree
SK Character: Imolth
Thanks mate! That did the trick.


Top
 Profile  
Reply with quote  
 Post subject: Re: CMUD SK pack.
PostPosted: Tue Feb 19, 2013 3:06 pm 
Offline
Mortal

Joined: Tue Feb 28, 2012 11:06 pm
Posts: 19
thelveres wrote:
On another note, does anyone have a complete/semi complete map database he can share?


I have a massive database however it is in cmud, I'm looking for someone who is willing to help me finish mapping. Currently Have the entire outside world, most major cities, and about 15 or so random locations (mostly popular ones) done. If you'd be interested in helping map I'd be happy to share.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group