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 Post subject: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 12:04 pm 
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Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:58 am, edited 1 time in total.

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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 5:05 pm 
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I would add a trigger to capture stance information from the status command output. Otherwise, this will only be accurate if you 'toggle' it?

For security, it may be good to add start-of-line and end-of-line characters to the trigger. It's usually just {^Your stance is now (*).$}, but it might be different in your client. Right now ">'lol. Your stance is now sexy." would screw you up.

Otherwise, nice functionality. It's good to see active development!


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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 5:15 pm 
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Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:58 am, edited 1 time in total.

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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 5:43 pm 
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Sorry, wrong terms. I meant adding a trigger for the line:

Quote:
o Attribute points: 13 Wimpy: 0 percent Mode: Kill/defensive o


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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 6:05 pm 
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Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:58 am, edited 1 time in total.

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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 6:23 pm 
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FinneyOwnzU wrote:
grep wrote:
Sorry, wrong terms. I meant adding a trigger for the line:

Quote:
o Attribute points: 13 Wimpy: 0 percent Mode: Kill/defensive o


Oh, right. Easy enough:

#TRIGGER {Mode: {Kill|Stun}~/(*)} {#VARIABLE stance %1}


grep wrote:
Otherwise, this will only be accurate if you 'toggle' it?


Until the variable can be populated (via score or stance input - with or without an argument), the stance on the prompt will be blank. It will look like this:

[HP:100%] [ME: 98%] [PE:100%] ()


Hmm.. does your language allow full regex?

Seems to me we'd get a big benefit out of something like:
#TRIGGER {^{o|O|0}.+Mode: {Kill|Stun}~/({defensive|neutral|aggressive}).+{o|O|0}$} {#VARIABLE stance %1}

or whatever. You get the point: making it so that players can't trigger the script with the say command.


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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 6:44 pm 
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Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:58 am, edited 1 time in total.

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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 10:29 pm 
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I might be mistaken, but I think the triggers use the basic \1 sort of parameter in regex which just requires parentheses. Something like s/.+({foo|bar}).+/\1/' would give you "foo" or "bar," more or less.

TIMTOWTDI and all, though. It's more of an academic thing at that point. You're right about the staff, they're good at being police in the game. I never would've thought of ANSI matching, believe it or not...


Doing an ANSI match on tells and such for god-speak would be very useful. That's something I'll have to remember!


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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Mon Oct 07, 2013 11:37 pm 
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Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:58 am, edited 1 time in total.

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 Post subject: Re: Default Prompt with Stance Information
PostPosted: Tue Oct 08, 2013 6:57 am 
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FinneyOwnzU wrote:
If you use a custom prompt, you will need to post the format and when I get time I will modify the trigger to work with it.


My prompt is pretty basic, the only addition I have to it is the time. This trigger is fantastic, thank you for working on it! If you do have time to spare for it, though, could you post how to add the time between PE and stance?

This is how my prompt appears:
[HP:100][ME:100][PE:100][9pm]

I'll be trying to figure it out myself, so if I do, I'll post it.


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