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Mercenary guide
https://www.shatteredkingdoms.org/forums/viewtopic.php?f=54&t=24610
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Author:  Vindicator [ Fri Feb 13, 2015 7:08 am ]
Post subject:  Re: Mercenary guide

Longbows reach up to 3 rooms away, and given the way enchanting works, you can easily make a merc specialized in it to maximize your ranged damage output.

Author:  medif [ Fri Feb 13, 2015 9:59 am ]
Post subject:  Re: Mercenary guide

Opey wrote:
medif wrote:
How about of bow-type weapons for specs...like longbow or archery bow?


The problem with bows on a mercenary is you lose accuracy for each piece of heavy armor you wear. You may be able to work around this, or you could cut that penalty in half if you use a crossbow instead.



Noted...thanks for the tip

Author:  Vindicator [ Sun Mar 01, 2015 1:29 pm ]
Post subject:  Re: Mercenary guide

I remember when giants would specialize in siege crossbows... Anyone else?

Author:  Baranov [ Mon Mar 02, 2015 3:00 am ]
Post subject:  Re: Mercenary guide

I remember getting hit in the chest by a (spear-sized) bolt for like 14% yeah. It not considered any good anymore?

Author:  Terrus [ Mon Mar 02, 2015 3:51 am ]
Post subject:  Re: Mercenary guide

Wait they don't anymore?

Author:  medif [ Fri Sep 18, 2015 8:35 am ]
Post subject:  Re: Mercenary guide

No-dachi vs GSword for spec?
I rolled a mercs spec'd in gsword and its great damage dealer, but I have heard that no-dachi is pretty decent as well.

thoughts anyone?

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