Life's too short to feel too old and hand-wring over doing what you want. If that's games, have at it. I got sucked back into SK when I had the opportunity to DM a campaign for my wife and some of her coworkers. It's a very comfortable exercise in pivoting to different voices quickly - hadn't done anything like it in ages. The campaign fell apart as they do with life happening. I still try to jump down to the local card shop at least once a quarter - they run one-shots on Sundays.
I think hope we all know we could've done better in the past, and are gentle with ourselves knowing future us is going to look back to today with the same lens. I think that way, at least.
I ebb and flow. I play pretty intensely for a bit, then flake out for a bit. I just embrace the burn bright/burn out/rebirth cycle of my relationship with games these days. Mostly on my phone during work hours and then evenings + a whiskey or three. It stings a bit that SK is pretty much 'feature complete' now, but it's pretty hard to expect a game to have an active development cycle of 25-30 years. Sure, some MUDs manage it, but not many.
I wish retirement was in the cards anytime soon. I work in a (currently poison-pill) combination of 'healthcare' and 'government'. My wife and I just got back from a long Alaska trip end of last week - beautiful country, cold as [REDACTED]. I mostly do some trash-tier woodworking and upkeep projects on an old house, game, try to consume live arts when I can, and travel.
Good to have some fresh (old?) blood poking around. I hope we all want at least a little sense of community with [gestures vaguely at the world]. Just know with a 25 year old text-base game, we still manage have a spectrum of people from 'chill' to 'xbox live 13-year-old leaving their mic open'
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