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 Post subject: Re: [RP][PVE] A Second Summons From Stephanos
PostPosted: Fri Oct 28, 2016 12:04 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
The relic returned part 2.

Quote:
[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'Did the nymph say Fremlhot?'

[HP:100%] [ME: 96%] [PE:100%]
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Findill tells the group 'Im guessing its a dagger of sorts.'

[HP:100%] [ME: 96%] [PE:100%]
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Chenji tells the group 'Its appearance and location, I would say.'

[HP:100%] [ME: 96%] [PE:100%]
>
The waning crescent moon rises, casting a silver glow over the night.

[HP:100%] [ME: 96%] [PE:100%]
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Ksharn tells the group 'What have the previous two been?'

[HP:100%] [ME: 96%] [PE:100%]
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Chenji tells the group 'Best to ask two questions in one.'

[HP:100%] [ME: 96%] [PE:100%]
>
Gemyna tells the group 'She already said they don't know about the third relic'

[HP:100%] [ME: 98%] [PE:100%]
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Gyrfaulk tells the group 'Yes, but also if this could go "wrong" on us, as well as what would happen if it did go wrong.'

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer tells the group 'Ask if this process of reassembly can prevent the zombie apocalypse?'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I think Gyrfaulk's is the most pressing concern we have all had.'

[HP:100%] [ME: 98%] [PE:100%]
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Ksharn tells the group 'I think we are already in the zombie apocalypse.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Yes, I agree with Chenji. When very specific questions that encompass two in one are asked, more information is revealed it does seem.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Any dissent?'

[HP:100%] [ME: 97%] [PE:100%]
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Ksharn tells the group 'I agree with Gyrfaulk's question.'

[HP:100%] [ME: 97%] [PE:100%]
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Findill tells the group 'I agree with Gyrfaulk.'

[HP:100%] [ME: 97%] [PE:100%]
>
Gemyna tells the group 'I agree as well'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Gyrfaulk's answers a question that will repeat amongst us if not answered.'

[HP:100%] [ME: 98%] [PE:100%]
>
You nod at her.

[HP:100%] [ME: 98%] [PE:100%]
>
You say 'Our first question is decided.'

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer tells the group 'Ask if this has to do with the return of Zynor?'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'I believe that is too specific.'

[HP:100%] [ME: 98%] [PE:100%]
>
You feel less protected.
A silver ring with a blood-red ruby on Findill's finger glows.
The wind changes and begins blowing from the southeast.

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer tells the group 'It is just a myth...'

[HP:100%] [ME: 98%] [PE:100%]
>
You ask 'If we are successful in recovering the third piece, can our re-assembly of this artifact go wrong for us as well, and us risk worsening the plague?'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu drinks water from a shot filled with water.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'What of the rumors that the archmage is a death wizard?'

[HP:100%] [ME: 98%] [PE:100%]
>
It's a bit nippy here.

[HP:100%] [ME: 98%] [PE:100%]
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Gemyna tells the group 'Remember that she said to us that they have more to lose than we mortals do...'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'We assume thiogs done can be undonf, and so we assume things done, might also be done-done.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'He does not have the heart for it, though he has one suitable to find occasional use of such magics.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'But we do not know the answfr yet.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'I assume that's a yes.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Did we learn any more about the sea wizard?'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'These answers we seek too.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'That is somewhat at odds with what we were told before placing the first piece. Hm.'

[HP:100%] [ME: 97%] [PE:100%]
>
You nod at her.

[HP:100%] [ME: 97%] [PE:100%]
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You say to an air-nymph 'I understand.'

[HP:100%] [ME: 97%] [PE:100%]
>
The wind changes and begins blowing from the south.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'If they don't know the answer yet they have more to lose than we do, then why are they so confident in sending us for these relics if it could possibly make them lose more?'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Two! Two quessions two, left for you, just two.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Ask wiselz.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'It seems the only solution to the already worsening problem.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Sea wizard. No. Does anyone remember the specific wording used by Stephanos in relation to the sea wizard?'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill smiles warmly towards an air-nymph

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'I suppose now we should seek out the location of the object and how it appears.'

[HP:100%] [ME: 98%] [PE:100%]
>
It's cold!

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'I only remember what the nymph said about the sea wizard and death wizard at odds.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu's feathers and fur fluff out a bit in the chill.

[HP:100%] [ME: 98%] [PE:100%]
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Gemyna tells the group 'Stephanos didn't mention the sea-wizard. It was the air-nymph who spoke of it to Findill, Chenji and me.'

[HP:100%] [ME: 98%] [PE:100%]
>
The day has begun.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I hesitate to ask that, Gyrfaulk, as they have already told us they do not yet know the third piece.'

[HP:100%] [ME: 98%] [PE:100%]
>
You are hungry.
The white aura around your body fades.
The wind changes and begins blowing from the southeast.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Do we ask about the Sea Wizard, then? If they are at odds with the death mage, then an enemy's enemy may be an ally.'

[HP:100%] [ME: 98%] [PE:100%]
> Gemyna tells the group 'I am certain we will not learn the third place until we are summoned by Stephanos again in some days' time.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna drinks water from a phial of snow-water.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'I think we need to learn more about this all in general before rushing off to put it all together.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'Ah.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'That is my thinking as well.'

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'I will ask about the identity of the Sea Wizard, then, unless there is a strong voice of dissent.'

[HP:100%] [ME: 96%] [PE:100%]
>
The sun rises in the east.

[HP:100%] [ME: 96%] [PE:100%]
>
Findill tells the group 'Who ever the death wizard is, I would prefer to aid the sea wizard if they are at odds. Stephanos doesnt seem like a sea wizard to me.'

[HP:100%] [ME: 96%] [PE:100%]
>
Gemyna tells the group 'I agree with that question, but be very specific in the wording.'

[HP:100%] [ME: 96%] [PE:100%]
>
You are hungry.
It's a bit nippy here.

[HP:100%] [ME: 96%] [PE:100%]
>
Gyrfaulk tells the group 'I must have missed that part of the conversation with Stephanos about a sea wizard.'

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn tells the group 'Aye, I agree we need to understand more. Do we know what the original goal of these magics were? Obviously them going wrong created this undead plague, but what of them going right?'

[HP:100%] [ME: 96%] [PE:100%]
>
You tell the group 'I believe it was with Chenji, Findil, and Gemyna alone.'

[HP:100%] [ME: 95%] [PE:100%]
>
An air-nymph says 'Two! Two questions two, left for you, just two.'

[HP:100%] [ME: 95%] [PE:100%]
>
An air-nymph says 'Ask wisely.'

[HP:100%] [ME: 95%] [PE:100%]
>
Gemyna carefully ponders an air-nymph.

[HP:100%] [ME: 95%] [PE:100%]
>
Findill tells the group 'I vote we ask who the sea wizard is.'

[HP:100%] [ME: 95%] [PE:100%]
>
You are hungry.
You feel yourself slow down.
You feel weaker.

[HP:100%] [ME: 95%] [PE:100%]
>
Mortimer tells the group 'Or how to find him?'

[HP:100%] [ME: 95%] [PE:100%]
>
Gyrfaulk tells the group 'Both.'

[HP:100%] [ME: 95%] [PE:100%]
> You tell the group 'What is the name of the Sea Wizard who is at odds with the Death Mage, and where can they be found?'

[HP:100%] [ME: 95%] [PE:100%]
>
Gemyna tells the group 'And the third question may be of the original intention of what should have happened if things had gone right?'

[HP:100%] [ME: 95%] [PE:100%]
>
You tell the group 'Does that suit everyone?'

[HP:100%] [ME: 94%] [PE:100%]
>
Mortimer tells the group 'That's two questions though.'

[HP:100%] [ME: 94%] [PE:100%]
>
Findill nods at you.

[HP:100%] [ME: 94%] [PE:100%]
>
Gemyna tells the group 'When worded as one, we tend to get both Mortimer'

[HP:100%] [ME: 94%] [PE:100%]
>
You tell the group 'I believe the nymph already said they do not know the full extent of what would have happened had it gone right, or fully wrong.'

[HP:100%] [ME: 93%] [PE:100%]
>
Mortimer tells the group 'Who and where is the sea wizard?'

[HP:100%] [ME: 93%] [PE:100%]
>
Chenji tells the group 'I nominate that question.'

[HP:100%] [ME: 93%] [PE:100%]
>
Gyrfaulk tells the group 'Agreed.'

[HP:100%] [ME: 93%] [PE:100%]
>
You are hungry.
It's cool out here.

[HP:100%] [ME: 95%] [PE:100%]
> You tell the group 'A sound suggestion, Mortimer.'

[HP:100%] [ME: 94%] [PE:100%]
>
Ksharn nods.

[HP:100%] [ME: 94%] [PE:100%]
>
Chenji tells the group 'I would also ask "what".'

[HP:100%] [ME: 94%] [PE:100%]
>
Findill tells the group 'Agreed'

[HP: 87%] [ME: 94%] [PE:100%]
>
Gemyna tells the group 'Make sure you mention that it was the sea wizard she mentioned to me, just to be specific'

[HP:100%] [ME: 94%] [PE:100%]
>
Tlisu combs the claws of her left talon through the feathers of her throat.

[HP:100%] [ME: 94%] [PE:100%]
>
An air-nymph grunts.

[HP:100%] [ME: 94%] [PE:100%]
>
Chenji utters the words, 'identify'.

[HP:100%] [ME: 96%] [PE:100%]
>
You say to an air-nymph 'We have decided on our second question.'

[HP:100%] [ME: 96%] [PE:100%]
>
An air-nymph says 'Ask wisely.'

[HP:100%] [ME: 96%] [PE:100%]
>
You ask 'Who and where is the Sea Wizard that is at odds with the Death Mage in this?'

[HP:100%] [ME: 96%] [PE:100%]
>
Your pulse slows to normal.
You are hungry.
The wind changes and begins blowing from the east.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says to you 'Questiont framdd wrongly may be hung wqongly, be warned.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Tlisu, may I beg some food from you?'

[HP:100%] [ME: 97%] [PE:100%]
>
You say 'Let us reconsider, please.'

[HP:100%] [ME: 97%] [PE:100%]
>
An air-nymph says to you 'Perhaps so.'

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'Something is wrong with that question's wording.'

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn tells the group 'Perhaps just ask where?'

[HP:100%] [ME: 96%] [PE:100%]
>
Findill tells the group 'I would rather know where to find him than who he is first.'

[HP:100%] [ME: 96%] [PE:100%]
>
Tlisu gets a guava of glory from a set of reinforced saddlebags.

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn tells the group 'Probably because we tried to sneak two into one.'

[HP:100%] [ME: 96%] [PE:100%]
>
Tlisu gives you a guava of glory.

[HP:100%] [ME: 96%] [PE:100%]
>
You eat a guava of glory.
You are no longer hungry.

[HP:100%] [ME: 96%] [PE:100%]
>
You tell the group 'Thank you, Tlisu.'

[HP:100%] [ME: 96%] [PE:100%]
>
It's mild out today.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Any time.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'I think the wording of 'in this' is also too vague'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I will reduce the query to the location, then.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'Where would give us much more information, it is easier to find a person in a place than find a specific person in the entire realms.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Be more specific about 'this''

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Where is the Sea Wizard located? Does that seem well-framed enough?'

[HP:100%] [ME: 97%] [PE:100%]
>
An aura of elemental fire emanates from The Staff of Sophus Justice, coursing up Tlisu's talons to be absorbed.

[HP:100%] [ME: 97%] [PE:100%]
>
Findill tells the group 'I agree.'

[HP:100%] [ME: 97%] [PE:100%]
>
Mortimer tells the group 'aye'

[HP:100%] [ME: 97%] [PE:100%]
>
An air-nymph starts to chant.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph utters the words, 'qaiyjcandus zrzwunsohar'.
An air elemental steps out of a magical gate.

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'Perhaps Where exactly is the Sea Wizard located, or perhaps the most efficient route to get to the sea wizard.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph disappears from the room.
An air-nymph arrives in the room.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'My problem with that is we may have several Sea Wizards in the realms that we are not aware of.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Where exactly is the Sea Wizard that you spoke to Gemyna about located?'

[HP:100%] [ME: 98%] [PE:100%]
>
It is noon.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn nods at Gemyna.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Gemyna's suggestion seems sound.'

[HP:100%] [ME: 97%] [PE:100%]
>
An air-nymph says 'Two! Two questjons two, left for you, just two.'

[HP:100%] [ME: 97%] [PE:100%]
>
An air-nymph says 'Ask wisdmz.'

[HP:100%] [ME: 97%] [PE:100%]
>
Mortimer tells the group 'How can we find where the Sea Wizard lives?'

[HP:100%] [ME: 97%] [PE:100%]
>
Mortimer tells the group 'Gemynas is good too.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group '...I think I may know who the Sea Wizard is.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill grins at Gemyna.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'It just occured to me.'

[HP:100%] [ME: 97%] [PE:100%]
>
Gemyna blushes as she sees Findill here.

[HP:100%] [ME: 97%] [PE:100%]
>
Gyrfaulk tells the group 'Kias?'

[HP:100%] [ME: 97%] [PE:100%]
>
Gemyna giggles.

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'We can ask to have confirmation, though.'

[HP:100%] [ME: 96%] [PE:100%]
>
You nod at him.

[HP:100%] [ME: 96%] [PE:100%]
>
You notice that Ksharn is listening carefully to you.

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn nods.

[HP:100%] [ME: 96%] [PE:100%]
>
You ask 'We will re-word our second question to this: Where exactly is the Sea Wizard that you spoke to Gemyna about located?'

[HP:100%] [ME: 96%] [PE:100%]
>
Gyrfaulk tells the group 'That was my first thought, but was not sure.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'Agreed.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna listens carefully to an air-nymph.

[HP:100%] [ME: 98%] [PE:100%]
>
The wind changes and begins blowing from the southeast.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna starts to pray.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna utters the words, 'sanctuary'.
Gemyna is protected by sanctuary.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn drinks water from a phial of snow-water.

[HP:100%] [ME: 98%] [PE:100%]
>
It's mild out today.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn starts to chant.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn utters the words, 'create food'.
A Magic Mushroom suddenly appears.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn eats a Magic Mushroom.

[HP:100%] [ME: 98%] [PE:100%]
>
It's nice and warm out.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Chenji, your aid will be very much necessary if it is indeed Kias, and Gyrfaulk intends to aid in seeing this matter through to its conclusion.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'I will see this to its conclusion.'

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh seems more comfortably as the chill dissipates.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'I cannot cast airy water.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'I could never find a teacher.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Watch the Sea, and norsherly, to the lands of bears.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph exclaims 'Deep and cold, deep as death, treachfry, trplls and fears!'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk nods.

[HP:100%] [ME: 98%] [PE:100%]
>
You nod at him.

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'Thank you.'

[HP:100%] [ME: 98%] [PE:100%]
> Gyrfaulk tells the group 'The Sea Caves.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Indeed.'

[HP:100%] [ME: 97%] [PE:100%]
> Gemyna tells the group 'Is it who you thought it was then?'

[HP:100%] [ME: 97%] [PE:100%]
>
Gyrfaulk tells the group 'It is.'
Your metabolism slows.

[HP:100%] [ME: 97%] [PE:100%]
>
You are thirsty.
The wind changes and begins blowing from the east.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Yes, priestess.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Shall we venture there after the third question?'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'What of the staff of water breathing? '

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Now, do we ask further to Kias's involvement, or do we turn our query to another direction?'

[HP:100%] [ME: 97%] [PE:100%]
>
Findill asks to Ksharn 'You mean this?'

[HP:100%] [ME: 97%] [PE:100%]
>
Gemyna tells the group 'Is this person of the light then? As he is at odds with the death mage... one could assume, right?'

[HP:100%] [ME: 97%] [PE:100%]
>
Findill gets a staff of Water Breathing from a Swirling Void of Magic.

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'Gyrfaulk can be affected only by airy water, not waterbreathing.'

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn chuckles.

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn nods at Findill.

[HP:100%] [ME: 96%] [PE:100%]
>
Findill puts a staff of Water Breathing in a Swirling Void of Magic.

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn says 'Ahh, I see.'

[HP:100%] [ME: 96%] [PE:100%]
>
An air-nymph exclaims 'One! One quertion to ask, just one! Ask your question, and it is done!'

[HP:100%] [ME: 96%] [PE:100%]
>
You tell the group 'Kias is not of the Light. He is a necromancer in his own right.'

[HP:100%] [ME: 96%] [PE:100%]
>
An air-nymph says 'Ask wisely.'

[HP:100%] [ME: 96%] [PE:100%]
>
You are thirsty.
It's nice and warm out.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Is it of dark aura?'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk nods at you.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Wait what? The sea wizard and the death wizard are the same?'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Kais? Indeed. Undead himself, unless the tales have been twisted as they are told in the Sanctum.'

[HP:100%] [ME: 97%] [PE:100%]
>
Gemyna tells the group 'Then this is a battle of two necromancers?'

[HP:100%] [ME: 97%] [PE:100%]
>
Mortimer tells the group 'Could easily have a warped mind'

[HP:100%] [ME: 97%] [PE:100%]
>
You are thirsty.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Maybe....Kais is the death wizard and the sea wizard is his captive and we have never found him before?'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'He was a conquerer who was defeated by an army of halfling necromancers and turned undead himself.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Either is possible, Findill, and Gemyna. I don't think we know enough to say one way or the other. I would be inclined to say not the same, but I could be mistaken.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Chenji has read of this.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill listens carefully to Chenji.

[HP:100%] [ME: 98%] [PE:100%]
>
You are thirsty.
It's mild out today.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'That would be interesting... the sea wizard is at odds with the death mage though they are one and the same, one twisted diabolical mind split into two personalities.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'We need to decide on our third question and can resolve matters of myth and lore after, I think.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Of the history of necromancy and the halflings, of their use of this magic against a great conquerer.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'We should ask about the intentions of this sea wizard.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'Agreed. It would be good to have more information before we enter the Sea caves'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'We have become concerned that it is evil.'

[HP:100%] [ME: 98%] [PE:100%]
>
The night has begun.

[HP:100%] [ME: 98%] [PE:100%]
> You tell the group 'Tlisu? You have been quiet. What questions occur to you to ask?'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill starts to pray.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill utters the words, 'create food'.
A bag of magical beans suddenly appears.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill eats a bag of magical beans.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'I would like to know if it has any interest in ending this necromancy.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'Perhaps we should ask "what" we are building.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'It being Kais?'

[HP:100%] [ME: 97%] [PE:100%]
>
Chenji tells the group 'The sea-wizard, yes.'

[HP:100%] [ME: 97%] [PE:100%]
>
Tlisu tells the group 'The extent of the sea-wzard's involvement, and if his involvement is necessary to the cure.'

[HP:100%] [ME: 97%] [PE:100%]
>
The breeze dies away to nothing.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill nods at Tlisu.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'The artifact used and broken in the original ritual is what we have been told, but its nature is, apparently, not fully understood by the nymphs.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'If they are both necromancers, then why are we assuming the sea wizard is the one that would help cure?'
Mortimer tells the group 'Maybe why it is pointing North.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Couldn't the death mage be the one to help cure and the sea wizard the evil one? They're both diabolical'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'I think it would be wrong to use the relic.'

[HP:100%] [ME: 98%] [PE:100%]
>
The wind begins to blow from the east.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna starts to pray.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna utters the words, 'sanctuary'.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna starts to pray.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna utters the words, 'sanctuary'.
Gemyna is protected by sanctuary.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'The ritual went wrong, that is why the undead is weak and it blew up the relic and spread it out. I am fearful we are working the wrong side.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I don't believe we intend to use it. There are times, though, when such things have been purified by the Light, and the Riders have often been instrumental in that.'

[HP:100%] [ME: 98%] [PE:100%]
> Ksharn tells the group 'It would almost seem to me that the death mage would want to end this plague? '

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Because the sea-wizard was defeated by necromancy.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Even if it were an evil conquerer, it may hate necromancy more than we do.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'It, I have heard, surrounds itself with powerful water wights.'

[HP:100%] [ME: 97%] [PE:100%]
> Mortimer tells the group 'I don't think we would be blessed by the Gods if we were working on the wrong side.'

[HP:100%] [ME: 97%] [PE:100%]
>
Tlisu tells the group 'Ask if one of the wizards is on our side.'

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'Or is surrounded by, at any rate.'

[HP:100%] [ME: 96%] [PE:100%]
>
A silver ring with a blood-red ruby on Findill's finger glows.
The breeze dies away to nothing.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'And which one.'

[HP:100%] [ME: 98%] [PE:100%]
>
You carefully consider her.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph exclaims 'One! One question to ask, just one! Ask your queruion, and it is done!'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Ask wisely.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Who of the wizards is on our side?'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'I agree with Tlisu'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'I like that last question.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'Apologies for the delay. We are deciding on our wording so as to make wisest use of our question.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Well worded, Findill.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'But if we do not know if we are on the right side?'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'That question is too limited. It may be on its own side.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Which one, the sea wizard or the death mage, is on the side looking to cure the plague of undead.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn nods at Gemyna.

[HP:100%] [ME: 98%] [PE:100%]
>
It's cool out here.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph nods, as she begins to fade an and out of sight.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'That is not a poor question, Gemyna, unless both are the same.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Better yet.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'That is more specific.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji drinks water from a drinking gourd filled with water.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu says 'Hold up, we're getting there.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I think our time is running short.'

[HP:100%] [ME: 97%] [PE:100%]
>
The waning crescent moon rises, casting a silver glow over the night.

[HP:100%] [ME: 97%] [PE:100%]
>
An air-nymph says to Tlisu 'This time we will not leave before the third ruestion is asked'

[HP:100%] [ME: 97%] [PE:100%]
>
You tell the group 'We will, I think, go with Gemyna's question unless anyone objects strenuously.'

[HP:100%] [ME: 96%] [PE:100%]
>
Findill tells the group 'Im with Gemyna's.'

[HP:100%] [ME: 96%] [PE:100%]
>
Ksharn tells the group 'Aye, I think she has the most clarifying wording.'

[HP:100%] [ME: 96%] [PE:100%]
>
Your clothing feels soft again.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna smiles.
Gyrfaulk tells the group 'Agreed.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Which or both of the sea wizards is on the side of curing this plague of undead.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Er, wizards.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Nay, use Gemyna's.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Hm.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'Neither is another option.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'And this, Gemyna is one of the reasons you are invaluable.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Why thank you'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I wonder if I am not boxing myself into a corner, but I will ask as Gemyna has stated.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'We have our third question prepared.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Ask wisely.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'I concur.'

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer tells the group 'Seems to me that they're both death wizards'

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh takes a deep breath, like a man about to leap off a cliff into the ocean.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna giggles.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji circles high above, scanning the horizon.

[HP:100%] [ME: 98%] [PE:100%]
>
You ask to an air-nymph 'Which one, the Sea Wizard or the Death Mage spoken of to Gemyna, is on the side of seeking to cure the plague?'

[HP:100%] [ME: 98%] [PE:100%]
>
The wind begins to blow from the southeast.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill drinks water from a mug filled with water.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I thought I ought to specify which wizard and mage we were referring to.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn nods at you.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu nods at you.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Indeed, excellent adjustment'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill nods at you.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph seems to laugh- a sound that might be funny if it didn't make the hair stand on end.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill shudders in revulsion.

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh's crest rises with his hair.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tries to smooth her crest back down.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna cringes in terror.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'Is that...good?'

[HP:100%] [ME: 98%] [PE:100%]
>
The wind changes and begins blowing from the south.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'You will find no allies there.'

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'I...do not think sounds of that sort often are.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'There, it's neither!'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Both necromancers then.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'Aye, but we still need to go perhaps.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Our time passes, our dawn approaches. When the third is found, we will speak to Stephanos.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'Perhaps not, nor am I able to take any assistance from them by vow of Morea even if there were, but we seek knowledge and understanding of this as much as resolution.'

[HP:100%] [ME: 98%] [PE:100%]
>
The breeze dies away to nothing.

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph asks 'Tnderrtanding of the mages?'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk says 'Also if there need be retribution, we know where to go looking.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'Our best path now is to keep the last relic away from the pedestal until we understand more.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'Understanding of the forces that have met to create this. Perhaps in so understanding, we may be able to prevent a recurrence.'

[HP:100%] [ME: 98%] [PE:100%]
>
It's a bit nippy here.

[HP:100%] [ME: 98%] [PE:100%]
>
The day has begun.

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer tells the group 'Wizards and necromancers are always playing the master game to see who is the most powerful.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Wizards are the most powerful.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'These things too, we still seek. Some patsing thoughts we've seen, but thqough the haze, too bsight to see, to loud to hear.'

[HP:100%] [ME: 98%] [PE:100%]
>
You look blankly at him.

[HP:100%] [ME: 98%] [PE:100%]
> You look blankly at her.

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'Until the meet one immune to magic.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'We hope to know these bnswfrs better when we find the Third.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Insanity and corruption are weaknesses.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk nods at an air-nymph.

[HP:100%] [ME: 98%] [PE:100%]
>
The sun rises in the east.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'Insanity can bring one to attempt feats of power those with rational minds would avoid.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'A small point but one I wish to make, if you would.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'But of these two, we cannot know if either seeks to end the plagte, or if they seek to spread it.'

[HP:100%] [ME: 98%] [PE:100%]
>
You ask to an air-nymph 'Since we have asked our third question, but you had no answer to give, may we use that question later on our next leg of the journey?'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'Your thiqd questinn was answered.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says 'As asked.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu huffs a breath through her nostrils.

[HP:100%] [ME: 98%] [PE:100%]
>
You say to an air-nymph 'A presumption on my part, excuse me. I was bound to make the effort, at the least. Thank you for your indulgence.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk tells the group 'I do not like these word games.'

[HP:100%] [ME: 98%] [PE:100%]
>
Findill tells the group 'That is what we get for dealing with the Fey.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph says to you 'Only fools do not gamble, and omly honest men stack the deck.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'When last Gemyna, Findill and I spoke with this spirit, we asked it of its own motivations, upon which it said that it had more to lose than we did from this necromantic plague.'

[HP:100%] [ME: 98%] [PE:100%]
>

It's cool out here.

[HP:100%] [ME: 98%] [PE:100%]
> You tell the group 'It is sometimes known as "legalese." I like to think I have some measure of skill with it, though I fear I've been fumbling with it this month.'

[HP:100%] [ME: 98%] [PE:100%]
>
An air-nymph disappears from the room.

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh lifts an eyeridge quizzically.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'We asked, if it has such a vested interest in our success, why it torments us with riddles and law-speak.'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji tells the group 'Its answer was not satisfying.'

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer says 'Good show! We have done well today I think.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Indeed, it was a difficult answer.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say 'Well done, all, and thank you.'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn tells the group 'I only wish that I had had more time in the realms. I fear I am not as helpful in formulating this questions because I know so little of it at the moment.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say 'Pyrathia entire owes you a debt, and I count one to you as well.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'Yes, we have done well. I'm so glad that it worked out well'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji perches on a jagged slope.

[HP:100%] [ME: 98%] [PE:100%]
>
You say 'Invigorate.'

[HP:100%] [ME: 98%] [PE:100%]
>
Your body feels less fatigued.

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh flies a little easier and looks a bit less weary.

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer gets a charred helm.

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer places the helm on top of the slab.

[HP:100%] [ME: 98%] [PE:100%]
>
Mortimer drops a charred helm.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'I must be leaving the realms soon myself'

[HP:100%] [ME: 98%] [PE:100%]
>
[KEEPER] Gyrfaulk: Honestly, I do not feel much relief. Only more suspicious as the answers become more vague and allude to the possibility of spreading the plague further faster.

[HP:100%] [ME: 98%] [PE:100%]
>
You tell the group 'Indeed, myself as well.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu tells the group 'As must I.'

[HP:100%] [ME: 98%] [PE:100%]
>
l

Mortimer tells the group 'Let us depart from these Cursed Woods.'

In a Large Crater
FfffffFFf Steep, jagged slopes jet up from the crater here, making a
FFF\|/FFf very difficult climb to reach the top of the slopes. Dark rock
FFF-*-Fff and jagged stones are all that is left here, leaving a desolate
FFF/|\fff landscape to surround you. In the center of the crater is a
ffFFFf?hh circle burned into the earth, a northward-facing star inscribed
within. It's mostly clear, cool, and there is absolutely no wind.
Obvious exits: n e s w nw ne sw se
An old, blackened helmet lies here amidst pieces of charcoal.
A great pedestal stands here, displaying a marble slab.
Findill (a fat male gnome) is here.
Gyrfaulk (a cracked-beak male griffon) is flying here.
Gemyna (a curly-haired female halfling) is here flying on a silver-winged pegasus.
Mortimer (a lithe male human) is here flying on a silver-winged pegasus.
Tlisu (a red-crested female griffon) is flying here.
A slender feline-like creature of coalesced air prowls here.
Chenji (a mottled female griffon) is flying here.
Ksharn (a ruffled female griffon) is flying here.

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji sniffs at the air.

[HP:100%] [ME: 98%] [PE:100%]
>
You ask 'Everyone flying?'

[HP:100%] [ME: 98%] [PE:100%]
>
[KEEPER] Findill: It makes me think even more we shouldnt be rebuilding the thing.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna tells the group 'indeed, let's return home'

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn says 'Findill.'
Chenji says 'This force could break into the Harlequin manor.'

[HP:100%] [ME: 98%] [PE:100%]
>

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna drinks water from a phial of snow-water.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu drinks water from a shot filled with water.

[HP:100%] [ME: 98%] [PE:100%]
>
[KEEPER] Karsh: If either of you has a more reliable source of intelligence and direction, I am more than open to at the very least examining it.

[HP:100%] [ME: 98%] [PE:100%]
>
[KEEPER] Gyrfaulk: As of now it is the only lead we have on even the possibility of a cure.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn asks to Findill 'Do you wish to mount or so you have a flying pet?'

[HP:100%] [ME: 98%] [PE:100%]
>
Chenji says 'We could find Mayra within.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say to Chenji 'Most of our force is bound for an end to our tour of duty.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu says 'YOu perhaps did not hear three of us say that we must soon depart.'


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 Post subject: Re: [RP][PVE] A Second Summons From Stephanos
PostPosted: Fri Oct 28, 2016 12:05 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
And, finally, the return to Exile.

Quote:
[HP:100%] [ME: 98%] [PE:100%]
>
gate

The Foundry
The open front of this brick building does little to draw the thick,
acrid smoke from the open forge out of the workshop. Arching pillars
hold up a low stone ceiling above, whilst the floor is covered with a
thick layer of sand. Blanks of metal are stacked against the walls and
under heavy wooden workbenches, anvils stand ready by the forge, and two
large vats stand nearby, one full of soiled quenching water, the other
oil for the tempering of metal blades.
Obvious exits: n e s gate
A magical gate glowing with red energy leads elsewhere.
Gloves fashioned of steel lamellae lies here.
An idiot boy with a soot-smeared face works the bellows here.
Findill exits out of a magical gate.
Gyrfaulk exits out of a magical gate.
A silver-winged pegasus exits out of a magical gate.
Mortimer exits out of a magical gate.
A silver-winged pegasus exits out of a magical gate.
Tlisu exits out of a magical gate.
An amber-eyed female human exits out of a magical gate.
An agile cloud-tiger exits out of a magical gate.
Ksharn exits out of a magical gate.

[HP:100%] [ME: 98%] [PE: 99%]
>
Findill utters the words, 'oahz'.

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human starts to concentrate.

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human utters the words, 'detect invis'.

[HP:100%] [ME: 98%] [PE: 99%]
>

[HP:100%] [ME: 98%] [PE: 99%]
>
Findill grins at Gemyna.

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human utters the words, 'oculoinfra pueoculoi'.

[HP:100%] [ME: 98%] [PE: 99%]
>
You say to an amber-eyed female human 'Thank you.'

[HP:100%] [ME: 98%] [PE: 99%]
>
s
You flit south.

Fevlorn Avenue
You are in a narrow lane, crowded from each side by tall timber-framed
houses that lean in progressively as they rise until the thatch of their
roofs all but meet at their height. The road is hard-packed dirt with
open, muddy gutters running along either side. The atmosphere is close
and noisome, the traffic along the street heavy throughout the day and
most of the night.
North of here one of the tall houses has its ground floor built of grey
stone. The building is open to the front, and between the brick pillars
supporting its ceiling, the unmistakable glow of a forge can be seen
within.
It's mostly clear, warm, and windy.
Obvious exits: n e w
( 2) A crumpled wad of soiled paper lies here.
Ksharn flits in from the north.
An amber-eyed female human jogs in from the north.
An agile cloud-tiger flits in from the north.
Tlisu flits in from the north.
Mortimer rides a silver-winged pegasus in from the north.
Gemyna rides a silver-winged pegasus in from the north.
Gyrfaulk flits in from the north.
Findill flits in from the north.

[HP:100%] [ME: 98%] [PE: 99%]
>
w
You flit west.

Seldavus Road
You are upon a narrow, cobbled road that runs north and south through the
city of Exile. Fresh water runs down the open gutters in a valiant but vain
effort to wash away the grime of the streets and the night-soil cast from
windows above each morning. On each side of the street tall, timber-framed
houses lean inwards in progressive steps as they rise, until at their height
their thatched eaves almost meet above the street, casting the traffic below
into gloomy shadow.
It's mostly clear, warm, and windy.
Obvious exits: n e s w
A cracked egg oozes here.
( 2) A crumpled wad of soiled paper lies here.
Findill flits in from the east.
Gyrfaulk flits in from the east.
Gemyna rides a silver-winged pegasus in from the east.
Mortimer rides a silver-winged pegasus in from the east.
Tlisu flits in from the east.
An amber-eyed female human jogs in from the east.
An agile cloud-tiger flits in from the east.
Ksharn flits in from the east.

[HP:100%] [ME: 98%] [PE: 99%]
>
n
You flit north.

Seldavus Road
You are upon a narrow, cobbled road that runs north and south through the
city of Exile. Fresh water runs down the open gutters in a valiant but vain
effort to wash away the grime of the streets and the night-soil cast from
windows above each morning. On each side of the street tall, timber-framed
houses lean inwards in progressive steps as they rise, until at their height
their thatched eaves almost meet above the street, casting the traffic below
into gloomy shadow.
Obvious exits: n s
A cracked egg oozes here.
A crumpled wad of soiled paper lies here.
A young male human is strolling around here in a set of red-brown clothing.
A small boy is here, sweeping the streets.
A young male human is strolling around here in a set of red-brown clothing.
A young male human is strolling around here in a set of red-brown clothing.
A Peacekeeper warder is here, silently watching over the city.
A young male human is strolling around here in a set of red-brown clothing.
A Peacekeeper is here, patrolling the city.
A young male human is strolling around here in a set of red-brown clothing.
(Invis) A Peacekeeper novice is here, quietly watching the crowd.
Ksharn flits in from the south.
An amber-eyed female human jogs in from the south.
An agile cloud-tiger flits in from the south.
Tlisu flits in from the south.
Mortimer rides a silver-winged pegasus in from the south.
Gemyna rides a silver-winged pegasus in from the south.
Gyrfaulk flits in from the south.
Findill flits in from the south.

[HP:100%] [ME: 98%] [PE: 99%]
>
l egg
OH, that's just RUDE. Someone threw an egg, and it's smeared all over
the place here. It smells incredibly bad, and the leaking yellow of the
yolk is turning slightly orange with age. The clear, uncooked white oozes
amongst the many pieces of shell that are scattered nearby.

A cracked egg is made of food and size small.

[HP:100%] [ME: 98%] [PE: 99%]
>
Gyrfaulk looks at a bardic trainee.

[HP:100%] [ME: 98%] [PE: 99%]
>
A silver-winged pegasus stops flying.
Mortimer dismounts from a silver-winged pegasus.
Mortimer leaves your group.
A silver-winged pegasus leaves your group.
Mortimer has left the realms.
A silver-winged pegasus wanders away.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill says to you 'Look at the wad.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk nods.

[HP:100%] [ME: 98%] [PE:100%]
>
You ask 'Femlhot was what the nymph said about these, yes?'

[HP:100%] [ME: 98%] [PE:100%]
>
l wad
These pages seem to be printed version of the religious doctrine of the
Scale and also the laws of Taslamar. It isn't enough that they're crumpled
up and thrown about - someone has clearly used them to clean up after
themselves! They are smeared with liquid and solid waste, and they smell
absolutely horrible.

Some soiled paper is made of paper and size small.

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk says 'Seems to be likely a gift from the Marfik flock.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna points at a cracked egg

[HP:100%] [ME: 98%] [PE:100%]
>
An amber-eyed female human says 'Mayra.'

[HP:100%] [ME: 98%] [PE:100%]
>
You look blank.

[HP:100%] [ME: 98%] [PE:100%]
> Ksharn says 'Possibly.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu asks 'Who knew she was this full of [REDACTED]?'

[HP:100%] [ME: 98%] [PE:100%]
>
An amber-eyed female human smirks.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu looks up and down the street.

[HP:100%] [ME: 98%] [PE:100%]
>
Gemyna breaks out in loud, obnoxious laughter at Tlisu's remark.

[HP:100%] [ME: 98%] [PE:100%]
>
Findill chuckles.

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk says 'I did.'

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh's crest rises to its fullest, but he remains otherwise outwardly calm.

[HP:100%] [ME: 98%] [PE:100%]
>
n
You flit north.

Seldavus Road
You are upon a narrow, cobbled road that runs north and south through the
city of Exile. Fresh water runs down the open gutters in a valiant but vain
effort to wash away the grime of the streets and the night-soil cast from
windows above each morning. On each side of the street tall, timber-framed
houses lean inwards in progressive steps as they rise, until at their height
their thatched eaves almost meet above the street, casting the traffic below
into gloomy shadow.
It's mostly clear, hot, and breezy.
Obvious exits: n s
A crumpled wad of soiled paper lies here.
Findill flits in from the south.
Gyrfaulk flits in from the south.
Gemyna rides a silver-winged pegasus in from the south.
Tlisu flits in from the south.
An amber-eyed female human jogs in from the south.
An agile cloud-tiger flits in from the south.
Ksharn flits in from the south.

[HP:100%] [ME: 98%] [PE:100%]
>
n
You flit north.

Seldavus Road
The broad cobbled area of Exile Cross begins to narrow as it forms
Seldavus Road that runs southward. Water runs down an open gutters edging
in a vain attempt to keep the city clean. The gentle slope of the road
levels as it runs north, to where it opens out into a crowded square. In a
careful construction where the cobbled area is still sufficiently wide,
large timber logs have been set down to form a square border around some
freshly dug soil, its color dark and fertile.
It's mostly clear, hot, and breezy.
Obvious exits: n s bank
A crumpled wad of soiled paper lies here.
( 2) A cracked egg oozes here.
Lazeran Lorearthen, the Peacekeeper Marshal, stands here.
Ksharn flits in from the south.
An amber-eyed female human jogs in from the south.
An agile cloud-tiger flits in from the south.
Tlisu flits in from the south.
Gemyna rides a silver-winged pegasus in from the south.
Gyrfaulk flits in from the south.
Findill flits in from the south.

[HP:100%] [ME: 98%] [PE: 99%]
>
n
You flit north.

Exile Cross
You are at the crossroad that marks the centre of the fortress city of
Exile. The ground is paved with cobbles worn smooth by the endless weight
of traffic borne by this busy intersection, a few square yards seem freshly
laid and scrubbed viciously clean. An iron gate, wide enough to allow a
carriage, opens into the courtyard of an inn to the northeast. The cobbled
path of Karaxia Street slopes away to the east and west between the tall,
timber-framed buildings, whilst cutting across it to the north and south is
Seldavus road. In the centre of the cross the life-sized bronze statue of a
regal-looking man stands atop a stone pedestal.
It's mostly clear, hot, and breezy.
Obvious exits: n e s w ne(closed) parapet grate
( 2) A crumpled wad of soiled paper lies here.
A cracked egg oozes here.
An inscribed flagstone has been laid at the foot of the statue.
A large drain pipe feeds water into the sewers.
A bard is here, enchanting the crowd with tales of tragic heroism.
Findill flits in from the south.
Gyrfaulk flits in from the south.
Gemyna rides a silver-winged pegasus in from the south.
Tlisu flits in from the south.
An amber-eyed female human jogs in from the south.
An agile cloud-tiger flits in from the south.
Ksharn flits in from the south.

[HP:100%] [ME: 98%] [PE: 99%]
>
You open the wrought iron gate.

[HP:100%] [ME: 98%] [PE: 99%]
>
You flit northeast.

The Courtyard of the Hart and Rose
You are in the cobbled courtyard of the Hart and Rose. A high brick wall
separates the yard from the main roads to the east and south. Set into the
wall is a tall, wrought iron gate that opens out onto the Cross to the
southwest. Verdant green ivy, tangled with the sweet, golden blooms of
honeysuckle and rambling red Taslamaran rose clamber over the dark timbers
and whitewashed wattle and daub fascia of the Inn that looms in from the
east side of the courtyard. An oak door leads into the taproom, noise and
light spilling out into the yard occasionally as somebody comes or goes.
Shadows move behind the expensive, opaque glazing of the ground-floor
windows, indicative of the inn's heavy trade.
It's mostly clear, hot, and breezy.
Obvious exits: e(closed) ne(closed) sw
( 2) A crumpled wad of soiled paper lies here.
A fountain depicting an elven woman kneeling before children stands here.
Ksharn flits in from southwest.
An amber-eyed female human jogs in from southwest.
An agile cloud-tiger flits in from southwest.
Tlisu flits in from southwest.
Gemyna rides a silver-winged pegasus in from southwest.
Gyrfaulk flits in from southwest.
Findill flits in from southwest.

[HP:100%] [ME: 98%] [PE: 99%]
>

An amber-eyed female human says 'It is good to be among friends.'

[HP:100%] [ME: 98%] [PE: 99%]
> You open the door to the inn.

[HP:100%] [ME: 98%] [PE: 99%]
>
You flit east.

The Taproom of the Hart and Rose
The atmosphere is thick and close, pregnant with the musk of spilt ale,
wood smoke and cooked food, heavy with the noise of boisterous conversation,
song and laughter. Sawdust is spread liberally over the worn slate
flagstones of the floor, upon which heavy wooden tables and benching press
together, crowded with patrons that compete for the attentions of the
serving wenches that move between them juggling platters of steaming food
and flagons of ale. A fire crackles in the hearth set beneath a wide stone
chimney brest in the north wall. An open wooden staircase in the south
climbs up to the rooms above.
Obvious exits: e(closed) w u ne(closed)
( 3) A cracked egg oozes here.
( 3) A crumpled wad of soiled paper lies here.
A sign by the door reads "Keep yer Horses OUT!".
A mithril sign engraved with a notice hangs by the door.
A cork notice board hangs on the east wall.
A hand-pump is here to dispense beer.
A battered old bin stands in the corner of the room.
A massive carved pumpkin is glowing here.
A serving wench moves deftly through the taproom serving drinks.
A merchant guard is here, relaxing between jobs.
A squat and heavily mailed dwarf is here, muttering as he drinks.
A freeman of Exile is here, quietly sipping his ale.
A small boy works here collecting glasses and clearing the tables.
A thuggish-looking giant glowers here, watching the customers for trouble.
A brutish-looking man stands impassively at the door watching the crowd.
The swordsman Halfdane is here, quietly drinking by the fire.
The warrior Grimm is here, regaling folk with tales of his youth.
Findill flits in from the west.
Gyrfaulk flits in from the west.
Gemyna rides a silver-winged pegasus in from the west.
Tlisu flits in from the west.
An amber-eyed female human jogs in from the west.
An agile cloud-tiger flits in from the west.
Ksharn flits in from the west.

[HP:100%] [ME: 98%] [PE: 99%]
>
You close the door to the inn.

[HP:100%] [ME: 98%] [PE: 99%]
>
Findill says 'Damn, its everywhere.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Gyrfaulk nods.

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human sits down and rests.

[HP:100%] [ME: 98%] [PE: 99%]
>
Gemyna says 'On nearly every league of the city'

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human tells the group 'Wake me if we are to move.'

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human lies down and falls asleep.

[HP:100%] [ME: 98%] [PE: 99%]
>
A silver-winged pegasus stops flying.

[HP:100%] [ME: 98%] [PE: 99%]
>
An amber-eyed female human's a nephrite talisman hums briefly.

[HP:100%] [ME: 98%] [PE: 99%]
>
Tlisu says 'I'll go on a cleaning detail my next tour.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Gemyna dismounts from a silver-winged pegasus.

[HP:100%] [ME: 98%] [PE: 99%]
>
Gemyna says 'Well my friends, I must depart'

[HP:100%] [ME: 98%] [PE: 99%]
>
Tlisu inclines her head.

[HP:100%] [ME: 98%] [PE: 99%]
>
You say 'Nothing to be done about it now, and sacrilege against the faith of Ain should be expected of lunatics like that.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Gyrfaulk says 'Be well.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Gemyna says 'May the Nightingale guide and bless your paths always'

[HP:100%] [ME: 98%] [PE: 99%]
>
You say 'Thank you again, all.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Tlisu says 'As must I.'

[HP:100%] [ME: 98%] [PE: 99%]
>
Gemyna curtseys gracefully.

[HP:100%] [ME: 98%] [PE: 99%]
>
Tlisu says 'Order make firm your roads.'

[HP:100%] [ME: 98%] [PE:100%]
>
An amber-eyed female human's a nephrite talisman hums briefly.

[HP:100%] [ME: 98%] [PE:100%]
>
An amber-eyed female human's a nephrite talisman hums briefly.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu inclines her head.

[HP:100%] [ME: 98%] [PE:100%]
>
Ksharn says 'Spirits guide your paths in your rest.'

[HP:100%] [ME: 98%] [PE:100%]
>
You say 'Justice shelter you. Until we fly together again.'

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu clicks her beak.

[HP:100%] [ME: 98%] [PE:100%]
>
Karsh dips his head deeply and holds it to all assembled.

[HP:100%] [ME: 98%] [PE:100%]
>
Tlisu says 'Till then.'

[HP:100%] [ME: 98%] [PE:100%]
>
Gyrfaulk bows deeply.


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 Post subject: Re: [RP][PVE] A Second Summons From Stephanos
PostPosted: Fri Oct 28, 2016 3:36 pm 
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Mortal

Joined: Sat Sep 10, 2016 6:13 pm
Posts: 74
SK Character: Gemyna Milmyra
It's always SO interesting to read a log of something that I was directly involved in, yet seeing it from another POV. Thanks for posting!


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