Shattered Kingdoms

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PostPosted: Thu May 22, 2008 2:04 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
That seems a little steep for experience lost. In a kingdom war, you can rack up a lot of crimes really really really fast. I do not exaggerate when I saw that slayne was wanted for over 140 crimes in more than one country. That would be 14 levels of experience lost at 1 level per 10.

I've been on raids where the outlaw memory list (remember these don't even include your own crimes) numbered well over a 100 remembered crimes. If a group of nine splatters in a kingdom and ends up in jail, it'd be a shame if your entire cabal had to lose a level to get out in a reasonable amount of time.

I like Peso's suggestion in the other thread D. You should really check that out. I'm going to add to it in a bit.


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PostPosted: Thu May 22, 2008 2:53 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
You missed the entire suggestion then. There are caps on how much xp you can lose and how much jail time you get. I said that each crime comes with an xp loss, but it caps out at 1 or 2 lvls. That was my suggestion.


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PostPosted: Thu May 22, 2008 4:09 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
I really don't like XP loss as a mechanic.


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PostPosted: Thu May 22, 2008 4:24 pm 
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Joined: Fri Jan 04, 2008 12:16 am
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Salandarin wrote:
I really don't like XP loss as a mechanic.


Jumping on this bandwagon.


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PostPosted: Thu May 22, 2008 4:39 pm 
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I'll tell you what. If XP at those levels was something you can access solo, I'd be almost okay with it.

But if you need to go to hell and back with a group of 3 or more people and spend hours there to get what you lost, no thanks.

This would further create the problem that newer characters that are just GMing will find the high-end leveling areas swamped with those who have lost levels to jailtime.


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PostPosted: Thu May 22, 2008 4:46 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
technojinxed wrote:
Salandarin wrote:
I really don't like XP loss as a mechanic.


Jumping on this bandwagon.


Heavily agreeing here. Familiarity code makes XP loss even more painful.


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PostPosted: Thu May 22, 2008 6:30 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would rather grind back up to GM than sit more than 30mins in a SK jail. It is boring as hell. Also, it would make GM more of a prize than must.


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PostPosted: Fri May 23, 2008 3:51 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Edoras wrote:
technojinxed wrote:
Salandarin wrote:
I really don't like XP loss as a mechanic.


Jumping on this bandwagon.


Heavily agreeing here. Familiarity code makes XP loss even more painful.

What about the group familiarity code? It encourages you to take new people to those areas you're already familiar(+) with. You actually get experience as if you just discovered it if they're within 10 levels of you. Are you simply overlooking that part for your convenience?


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PostPosted: Fri May 23, 2008 4:04 am 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
Still doesn't make XP loss a good mechanic. Once I'm done leveling, I never ever want to be forced to do it again - plain and simple.


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PostPosted: Fri May 23, 2008 4:12 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Sit in the jail then and enjoy the sentence until someone breaks you out. After all your actions lead to that in the first place.

I agree with a high xp penalty, but I think there should be a cap somewhere anyway. For example not more than 5 levels, no matter if you have 80 days in jail or 250.


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