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 Post subject: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 4:41 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Dulrik wrote:
Pets only drop their excess gear when leaving the realm

Does this mean that you can leave stuff on charms and they'll have it when they log back in?


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 5:40 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Now since MR can be raised to 100%, how are you supposed to get healed unless

Quote:
- Cannot receive MR-healing from spells cast from other areas


Means something


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 6:00 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Quote:
- Trained MR now blocks magical damage from non-spells


How does one know what damages are magical? Is deadly wrath damage 100% magical damage? Are there other damage messages that indicate magical damage? Is it sort of like the stoneskin thing in reverse where it blocks 1/2 of the damage if the weapon is adamantite but the damage is magical?

Also, I like the weapon breaking changes. Thanks D.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 6:01 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Muktar wrote:
Now since MR can be raised to 100%, how are you supposed to get healed unless

Quote:
- Cannot receive MR-healing from spells cast from other areas


Means something


If you have significant MR, you get healed from the spells that you resist proportional to the % of resistance you have and the level of the spell.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:02 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
jhorleb wrote:
Quote:
- Trained MR now blocks magical damage from non-spells


How does one know what damages are magical? Is deadly wrath damage 100% magical damage? Are there other damage messages that indicate magical damage? Is it sort of like the stoneskin thing in reverse where it blocks 1/2 of the damage if the weapon is adamantite but the damage is magical?
I hope this doesn't apply to weapon types: I read this as "skills that are really spells," e.g., certain cabal skills.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:18 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Probably applies to magical-type weapons.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:30 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
jhorleb wrote:
Muktar wrote:
Now since MR can be raised to 100%, how are you supposed to get healed unless

Quote:
- Cannot receive MR-healing from spells cast from other areas


Means something


If you have significant MR, you get healed from the spells that you resist proportional to the % of resistance you have and the level of the spell.


Wait, I thought you got more healing from spells that do land.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:35 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Depends on the factors I mentioned. I imagine that if you had 180% mr and resisted a heal, you'd get more healing than if it had landed. Also, if you had 100% mr and resisted a holy word (higher level spell) you might also get more than one heal worth of healing. I don't know the exact cut offs, but you get the picture.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:54 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I remember Aldric was near death once and then team lightie set off 3 holy words at once and I got healed back to 100%.


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 Post subject: Re: Code Update 04/06/2012 Q&A
PostPosted: Tue Apr 10, 2012 7:57 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Edoras wrote:
Dulrik wrote:
Pets only drop their excess gear when leaving the realm

Does this mean that you can leave stuff on charms and they'll have it when they log back in?

No. I realize these one-line summaries are confusing, so I'm happy to elucidate.

"Pets" - Any store-bought pet, charmed, animated or tamed non-unique NPC. Not players who are charmed.
"Drop their excess gear" - Refers to the "remove all; drop all" behavior.
"When leaving the realm" - Refers to the above creatures being saved along with your player file when you quit.

Pets already dropped their excess gear when leaving the realm - that did not change. Unfortunately it went a lot further than that. Anyone who was charmed in any way, including player characters, would drop their gear whenever the charm affect ended. So the bug fix is that the remove gear functionality only works when it was originally intended to do so. Charmed players will not be subject to automatically dropping their gear whenever an ally helpfully cancels their charm effect.


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