Shattered Kingdoms

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 Post subject: Add things to increase numbers
PostPosted: Wed Mar 08, 2017 3:08 pm 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
List things that would increase PB

-Undo zombie changes.

-Add PC races

-Add new classes

-Revamp defunct cabals


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 Post subject: Re: Add things to increase numbers
PostPosted: Wed Mar 08, 2017 4:10 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
A sizable new code update will be announced very soon. But none of these suggestions are part of it.

With regard to "zombies": I thought at first you were talking about animated dead, but probably you are referring to world changes?


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 Post subject: Re: Add things to increase numbers
PostPosted: Wed Mar 08, 2017 4:31 pm 
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Mortal

Joined: Sun Nov 13, 2016 11:31 am
Posts: 240
TheX wrote:
List things that would increase PB

-Undo zombie changes.

-Add PC races

-Add new classes

-Revamp defunct cabals



If you're going to make posts like this, you should really be required to spend more than 15 seconds writing it and actually put some thought into it and explain your points.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Mar 09, 2017 9:24 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
I am referring to the world changes, they have had a huge negative impact on the game.

Other than cabal changes I thought my post was to the point. We aren't allowed to openly discuss cabal powers so I can't elaborate.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Mar 09, 2017 10:26 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
I would like to hear more discussion about which zombie incursions (that are still currently in the game) are having a negative impact? To whom (which factions or kingdom residents) are they impacting and how? Before posting please first verify that your info is still current from the last week.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Mar 09, 2017 10:47 am 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Seaside, still infected, affects all, there was a good deal of items and pets usuable for all adventurers.

Deep-city is still blocked off from the populace unless something there is removable I didn't check, this area is usable to all, you require a gate or the back door to get in, dark aura are blocked from the back door.

Tlaxcala is still bocked from he main opening, you require someone to gate to enter. This area is used by all for various purpoises.

The Haven was removed, this was a key leveling area for many dark aura and a source of multiple useable items that were never replaced.

The bastion is still infected, but this area just needs removed.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Mar 09, 2017 2:09 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Bastion was awesome and should be brought back.

Tower of rose is missed too.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Mar 09, 2017 8:07 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
I know the random zombies wandering the roads caught me off guard when I returned recently. I believe one even killed me and let me experience my first ever pitty of the gods auto-rez, ironically while playing a necromancer... :oops:

Would be nice to have access to Tlaxcala and have Seaside back to normal.


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 Post subject: Re: Add things to increase numbers
PostPosted: Fri Mar 10, 2017 5:00 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
New races for dam sure. I won't be coming back till something like this is majorly refreshed. Wouldn't go as far as classes because we would be waiting on that till next spring. But surely it cannot be hard to throw a new race into the game in a months time. I'm sure if you showed you gave a dam about the idea, several players could toss you some ideas on how they are to be introduced GRP wise along with details on the races strengths/weaknesses. Then onto how one should be rpd, from the dark side of their core to the light. A universal race would be best, nothing aura oriented.

A brief idea of my race Grp would be mutation from disease(spread or brought upon by the zombies maybe). If you're going to go as far as to rename the game Zombie Kingdoms, sprucen the place up a bit while you're at it.


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 Post subject: Re: Add things to increase numbers
PostPosted: Fri Mar 10, 2017 6:08 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
That would be neat. We could have mutant races with super powers. But a new race would be fun. Especially one that is not overburdened with weaknesses like centaurs.


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