Shattered Kingdoms

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 Post subject: Stun run
PostPosted: Sun Jun 17, 2018 7:58 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
I was wondering if the issue of being stunned by magic but still being able to finish your cast or flee will be fixed soon.

Code:
Sir Vardimir utters the words, 'cause light'.
Sir Vardimir causes bloody wounds to open in your arms and legs!
You are stunned, but will probably recover.
You miss Sir Vardimir.
Overall, Sir Vardimir is in awful condition.

[HP:  0%] [ME:  4%] [PE: 90%]
flee
>
You run southeast.

The centre of the tourney field
  The centre of the tourney field has little mercy for the weak or unmounted.
The ground is clear and open, though somewhat torn by the continual
thundering of hooves and littered with the detritus of the fallen and
humbled. The baying of the crowds gathered at the edges of the field to
witness the Grand Melee seems distant from here, their excitement and
festivity a world apart from the adrenaline and battle-rush that stains the air
of this place.
  It's raining lightly, cool, and breezy. 
Obvious exits: n e s w nw ne sw se
A fanatical scrutifer is here.
Sir Corris Lucient is here, battling for name and honour.
A fanatical scrutifer is here.
A musclebound man-at-arms is here, sworn to the banner of War.
A musclebound man-at-arms is here, sworn to the banner of War.
Run away!  Run away!

[HP:  0%] [ME:  4%] [PE: 89%]
>
ne
You are too stunned to do that.



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 Post subject: Re: Stun run
PostPosted: Sun Jun 17, 2018 11:06 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
My fix was for involuntary actions and should already be in the game. This would be something different due to a command...


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