Dubzilla wrote:
Something like this would definitely prompt people to level in groups more. Not necessarily doubling the xp for having two people, but having the xp definitely increase per person. Maybe +50% for the first person, with a maximum of 100% increase based on the number of people (say 5). Would make temple of murder runs more lucrative, since those are almost always done in groups of at least two or three.
There is already an xp bonus for leveling in groups:
Quote:
[Party help] party
The concept of a party is used to allow several people to fight, flee, or
adventure together. There are several advantages, such as being able to
look out for each other, execute formations while fighting, and gaining
additional experience points.
The party commands available depend on your current party state. Please
see each of the help files below for an explanation of available options.
See also: no-party, party-member, party-leader
The question was about fighting against groups- ie, bonus xp for fighting against grouped NPCs. This is a great idea! There are both existing areas and areas in development that would benefit from it.