Code:
[HP: 61%] [ME: 76%] [PE: 42%]
> You will now surrender to the law.
[HP: 61%] [ME: 76%] [PE: 42%]
Four rooms later
Code:
You ride a spirit steed west.
A road in the wastes
            The trees here are mostly evergreen, with tall gray pines
   \hhhh   shielding out much of the sky above.  The ground is relatively
   p\*-+   clear of brush, as roots and pine needles provide much of the
   fffff   cover.  It's mostly clear, numbingly frozen, and windy.  
           
Obvious exits: n e s w nw ne sw se
     A thin film of lumpy slime covers a portion of the ground here.
(Charmed) A spirit steed is here mounted by you.
An undead horror, the snake-like necrophidius, lurks here silently.
[HP: 61%] [ME: 76%] [PE: 42%]
> w
nw
You ride a spirit steed west.
A road in the wastes
            Narrow fir trees rise up into the sky here, close together
   -\hhh   enough to bathe the ground clutter in perpetual shadow and
   pp*--   darkness.  Large gabbro outcrops poke through in several places,
   fffff   covered with bits of decaying moss.  It's mostly clear, numbingly
           frozen, and windy.  
Obvious exits: n e s w nw ne sw se
     A thin film of lumpy slime covers a portion of the ground here.
(Charmed) A spirit steed is here mounted by you.
[HP: 61%] [ME: 76%] [PE: 41%]
> 
A necrophidius crawls in from the east.
A necrophidius stabs your chest, causing a gaping wound!
[HP: 49%] [ME: 76%] [PE: 41%]
> No way!  You are still fighting!
[HP: 49%] [ME: 76%] [PE: 41%]
> 
A necrophidius's head butt misses you.
A necrophidius stabs your right leg, cutting through a muscle!
Your right leg goes NUMB!
A necrophidius stabs your right leg, ripping flesh as if it were butter!
You miss a necrophidius.
A spirit steed misses a necrophidius.
Overall, a necrophidius is in excellent condition.
[HP: 32%] [ME: 76%] [PE: 41%]
Too little time after
Code:
Everything goes dark as you feel your arm fall to the ground!
You have been KILLED!!
Ok, obvious bug #1: I am attacked althought I have auto-surrender on
#2: I am killed instead of held accountable of the charges I am wanted for (in this case just teleportation due to banishment)
Not so obvious "bug" #1: Necrophidi "poison-bite" which will kill you after you are sent to prison/teleported elsewhere - This ability should not be on a law-mob which will send you to jail with 0% hp...