Goldlantern wrote:
Let's put it in Mystra words, then. If the person the paladin is attacking, can't "readjust their position", then the paladin shouldn't get to either.
Same should apply for taunt, snare, and any other skill then.
There's a reason these skills/spells have the "you can't move" affect, and that's to give the class an advantage in that respect. If a paladin bolts a necro in place, he's to stay there till the effect wares off. He needs to wear more saves.
The same for taunt. The same for snare.