Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue May 06, 2008 10:58 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Yeah I don't understand why its such a big deal. Its not like logs haven't been posted elsewhere demonstrating probably 100% of the skills.


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PostPosted: Tue May 06, 2008 11:14 am 
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Joined: Fri Jan 18, 2008 7:22 am
Posts: 25
Solution Slings:

Redesign the weapon and creat a new item called bullet bags. Make the weight reasonable and allow the bag to contain from 15-25 bullets. @ medium size keep the weight under 10 lbs, allows for multiple bags to be held in inventory, the weapon fires like a bow pulling bullets from the bag, when the bag is empty it vanishes and starts to pulle from next back, bullets vanish next tick after use. makes slings a viable weapon.


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PostPosted: Tue May 06, 2008 11:26 am 
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Mortal

Joined: Sun Oct 23, 2005 10:08 pm
Posts: 332
I vote yes for the sling revamp.


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PostPosted: Sat May 10, 2008 2:14 pm 
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Mortal

Joined: Tue Oct 23, 2007 5:41 pm
Posts: 236
Location: In Mystery's Belly~
Is this only me or have other people also noticed the disappearing of polemaces on death?


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PostPosted: Sat May 10, 2008 2:15 pm 
Some things that aren't deathrot still disappear if somehow too many of them have spawned.(I have no idea how this happens)

I have this problem with the glistening tanso from Nerina a lot, I'll die and like 2 pieces will disappear.


This is my understanding of how/why this happens, I might be 100% wrong though.


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PostPosted: Sat May 10, 2008 3:10 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Sometimes the game loads more pieces that should be aloud. The way the game corrects this is the first person to die who has these said pieces, will have them rot. It happens with the runes cloak of mists and other high profile items from time to time also.


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PostPosted: Sat May 10, 2008 6:45 pm 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Shippuuden wrote:
Solution Slings:

Redesign the weapon and creat a new item called bullet bags. Make the weight reasonable and allow the bag to contain from 15-25 bullets. @ medium size keep the weight under 10 lbs, allows for multiple bags to be held in inventory, the weapon fires like a bow pulling bullets from the bag, when the bag is empty it vanishes and starts to pulle from next back, bullets vanish next tick after use. makes slings a viable weapon.


I want dual nickle plated 9's yo!


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PostPosted: Sat May 24, 2008 1:39 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Chem wrote:
WarlordPayne wrote:
Quote:
You can use a one hand weapon and throw daggers too.


Then the NPCs that you threw the daggers at wield them and tear you to shreds. Throwing weapons are not much good for levelling.


I learned this the hard way :(


If you threw a broken wooden dagger at them, would they wield that?


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PostPosted: Sun May 25, 2008 2:30 am 
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Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
If they would do more damage with the dagger than they would with their bare hands then they'll wield it. They automatically equip whatever weapon would be best for them, and unequip it when it stops being useful.


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PostPosted: Sun May 25, 2008 5:50 am 
WarlordPayne wrote:
If they would do more damage with the dagger than they would with their bare hands then they'll wield it. They automatically equip whatever weapon would be best for them, and unequip it when it stops being useful.


lol, the Talon law NPC Balacha makes me laugh. He comes stock with 4 weapons. And he will randomly change his weapons like every other round while fighting. It's almost like he's trying to show off. :o


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