Shattered Kingdoms

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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 4:45 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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Agreed.


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 7:38 am 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
That, and the forums upgrade cost you your vote capabilities, meaning that the mud is stagnant at best.

Seriously. Get the Vote button back up. Priority #1.


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 7:40 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Being number 47 on TMS with 77 "in" votes is a pretty big nail in the coffin.


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 7:58 am 
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Edoras wrote:
Being number 47 on TMS with 77 "in" votes is a pretty big nail in the coffin.


what are "in" votes?


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 8:18 am 
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Location: Columbia, South Carolina
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The number of votes that have been sent in since the last TMS reset: The highest at the moment are over a thousand, number 20 is over 500 and we used to sit at number 20 for a while.


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 8:31 am 
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Joined: Sat May 24, 2008 11:20 pm
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Location: Edmonton, Alberta
Nightwing wrote:
That, and the forums upgrade cost you your vote capabilities, meaning that the mud is stagnant at best.

Seriously. Get the Vote button back up. Priority #1.


PM'd Viltrax with the staggeringly simple instructions how to put it back there. I have a phpBB3 forum myself, and was able to reproduce how it used to be with bare minimal effort on it, using the template this "sklight" theme is based off of, subsilver2.

In fact, any board administrator with access to the Admin Control Panel's "Styles" tab can do it in 5 minutes or less. I even believe I mentioned that on monday in the GD forum...

I've yet to hear any word back. And seriously, the change is pure HTML... mind-bogglingly simple. Perhaps there is a reason it has not been re-implemented?

Then maybe we can get more players around to make us symbols! (<- back on topic :) )


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 8:41 am 
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the_me wrote:
Then maybe we can get more players around to make us symbols! (<- back on topic :) )


smooth. I think I would like you to come to meetings in my office. Where you could advise on the making of symbols. (topic swerve)


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 9:22 am 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
I made a symbol for my business just this week. (complete topic derail)


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 9:33 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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It was probably something like this: http://images.paraorkut.com/img/pics/gl ... y-1060.gif (after complete topic-derail, attempt at making a funny)


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 10:10 am 
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SK Character: RAWR!
Rodwen wrote:
It was probably something like this: http://images.paraorkut.com/img/pics/gl ... y-1060.gif" target="_BLANK (after complete topic-derail, attempt at making a funny)


LMAO!

more like: http://i101.photobucket.com/albums/m74/ ... /logo1.jpg (an attempt at factual clarification in the face of hilarious commentary)


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