Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you think this topic will help newbies
Yes 80%  80%  [ 8 ]
No 10%  10%  [ 1 ]
Maybe 10%  10%  [ 1 ]
Question not for newbies 0%  0%  [ 0 ]
Total votes : 10
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 Post subject: Pet & Charmed things & Tamed things.
PostPosted: Sun May 15, 2011 9:05 pm 
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Joined: Sun May 15, 2011 8:37 pm
Posts: 3
What are the commands for the subject? Cannot find a useful help file associated with ally commands, trying to find out if my wolf has any skills. I don't want occ info about my wolf just the commands that you can order you allies to do, everything I try does not work. I only ask because I don't want to lose my wolf that I worked hard for, just because I don't know the commands to control my wolf. I know the commands to control myself so why should it be so hard to control my NPC ally there are probably a few things I have not thought of yet. Any reasonably useful commands for pets would be helpful.

Thank You for any help :)


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Sun May 15, 2011 9:09 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
You can order a pet to do anything, pretty much. You can no longer order stances, and you can't order it to attack you. Pets can't talk or do emotes, but charmies can.

If your pet isn't following commands, I'm not sure what's going on. Are you using the correct syntax?

order wolf nod
order wolf bash NPC
order wolf dance
order wolf dirt NPC

That's the syntax for ordering.


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Sun May 15, 2011 11:51 pm 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
o(rder) all <action> should also work. For example: "o all bash e" orders all your pets/charmies/whatever to bash the wall/door to the east.

Keep in mind that:

1. You need to be in the same room with your pet for your orders to be heard
2. Make sure your pet has not been defeaned/blinded/dirt kicked so it can see the target you order it to act on

If both the above are ok, you can simply give specific skill orders to your pet and this way you can understand what orderable skills it has and what not. Mind you that some pets may have some skills they use only automatically and can not be executed on demand.

P.S. Do not forget to try out order all fly/land on some pets. Also, it's good advice that when you buy a pet you order it to go mode stun (o all mode stun). This way you won't risk an accidental kill in a lawful area and it will make your life a lot easier when leveling, as you will be giving the killing blows.


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Mon May 16, 2011 4:34 am 
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Joined: Thu Feb 13, 2003 4:59 pm
Posts: 149
I voted yes because what I gathered from this poll/post was that there should be a way to inquire about the abilities of a beast you're buying. Why shouldn't you be able to?


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 Post subject: Pet & Charmed things & Tamed things.
PostPosted: Mon May 16, 2011 8:23 am 
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Joined: Sun May 15, 2011 8:37 pm
Posts: 3
I forgot to ask about possible reasons my pet keeps disappearing?
A few players in shattered kingdom gave me a few possible answers,
May have saved outside the room of pet (absolutely didn't do this),
Someone may have summoned my pet as a prank (maybe),
Someone may have summoned you as a prank (nope summoner failed),
May have recalled the recall command does not bring allies with you that
Sounds weird to me in a game full of magic your allies get left behind,
What if you’re pet is diseased or died and you don't want to replace it like
a piece of trash so in an attempt to get your pet back to town so they can be
healed by the town healer you recall and poff you pet is gone!

Personally if I lose my pet it could take me hours or days or weeks of my real life to find a replacement, even for a basic pet, I don't know my way around like some of you people.

I also think if some lost pets could track their masters only by scent for example it would help a lot of newbie's like me, so (hypothetically) you might get into a fight with the wrong NPC by mistake auto flee they auto follow you end up dead or lost then you spend hours back tracking to find your pet for nothing. I would think in a realistic rpg your well trained ally would follow the tracks of the creature that attacked you found the thing and stalked it to death or at least be guarding your corpse when you are waiting to be raised by a shamen or if you lost it and spend hours looking for it and log off in anger. Find it waiting for you when you log back in at least after a year in game or a week out of game would be more then reasonable and realistic in my opinion (kind of like the thief visit when your logged off but in reverse).

Yes these ideas could be misused or troublesome if you don’t plan it strategically so for the purpose of clarification to prevent misuse and trouble I color coded the possible actions Bold and the possible triggers Underlined. Sorry people the text formater will not let me highlight, I will figuere something out eventually, for now this is a draft. ! P.S. gods you could also email me for any more ideas my mind overflowith with ideas for this game.

Thanks every one for your opinions, thoughts and advice:)


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Mon May 16, 2011 8:46 am 
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Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Things that can make you loose your pet
If you time out while voided you will loose your pet
Your pet was not in your group when you exited the game.
Your pet was stunned in combat.
Your pet was prone.


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Mon May 16, 2011 3:41 pm 
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Joined: Mon Feb 07, 2011 4:07 pm
Posts: 44
Location: If you can't explain it simply, you don't understand it well enough.
SK Character: MaRiK
The biggest pain in the butt for a scout is that you always should have a pet, but praying for recall leaves your pets behind.
If you use the spell 'word of recall' or you have a 'word of recall' potion, then your pets are transported with you. I don't know what class you are, Siltcher, but unfortunately Scouts do not get 'word of recall' and cannot brew potions.


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Mon May 16, 2011 10:39 pm 
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Joined: Sun May 15, 2011 8:37 pm
Posts: 3
((The biggest pain in the butt for a scout is that you always should have a pet, but praying for recall leaves your pets behind.
If you use the spell 'word of recall' or you have a 'word of recall' potion, then your pets are transported with you. I don't know what class you are, Siltcher, but unfortunately Scouts do not get 'word of recall' and cannot brew potions.)) Reply

Can herbs scouts find have a similar effect?
What about pet recovery is it possible?

Personally I like to try to forget that I'm playing a game and not having a realistic world where I can recover my pet is enraging. In real life I could easily recover my pets under most conditions in a variety of ways like posting flyers for a lost cat, or tracking a lost horse through the forest, or using a homemade costume whistle everywhere I go to call a pet hunting bird home, or asking around town, or using my pets favorite treat to lure it home if it's close enough to smell it or another pet like a hunting bird/blood hound to track it down, and in a world of magic there are millions of more possibility's. All of these things can be done by almost any smart person with access to a good library in real life without any specialized training from a professional, I can do all these things with some success without training, I even know many less than smart people who can do these things even better than me with no real training or any good library to some degree so why can't a well-trained scout do any of these things in the game?

Why can't a scout train their pet so they get stronger with the scout, even using my personal exp to train pet would be acceptable to me? Using my scout skills to train my wolf to track me for example, or bird to blind with pecking, or tiger to hunt for my food independently would be nice additions.
Why can't a scout train a pet to return to a preset location like a training ground or a store or an Inn after a set amount of ideal time to aid in recovery of pet?


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Tue May 17, 2011 12:50 am 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Siltcher wrote:
((The biggest pain in the butt for a scout is that you always should have a pet, but praying for recall leaves your pets behind.
If you use the spell 'word of recall' or you have a 'word of recall' potion, then your pets are transported with you. I don't know what class you are, Siltcher, but unfortunately Scouts do not get 'word of recall' and cannot brew potions.)) Reply

Can herbs scouts find have a similar effect?
What about pet recovery is it possible?

Personally I like to try to forget that I'm playing a game and not having a realistic world where I can recover my pet is enraging. In real life I could easily recover my pets under most conditions in a variety of ways like posting flyers for a lost cat, or tracking a lost horse through the forest, or using a homemade costume whistle everywhere I go to call a pet hunting bird home, or asking around town, or using my pets favorite treat to lure it home if it's close enough to smell it or another pet like a hunting bird/blood hound to track it down, and in a world of magic there are millions of more possibility's. All of these things can be done by almost any smart person with access to a good library in real life without any specialized training from a professional, I can do all these things with some success without training, I even know many less than smart people who can do these things even better than me with no real training or any good library to some degree so why can't a well-trained scout do any of these things in the game?

Why can't a scout train their pet so they get stronger with the scout, even using my personal exp to train pet would be acceptable to me? Using my scout skills to train my wolf to track me for example, or bird to blind with pecking, or tiger to hunt for my food independently would be nice additions.
Why can't a scout train a pet to return to a preset location like a training ground or a store or an Inn after a set amount of ideal time to aid in recovery of pet?


First of, because it would require a huge amount of AI programming for each and every tamable pet in order to make it "find" its way home (and not just teleport back to the scout, which would be unfair). Now, given the difficulty of such a task, imagine the huge amount of bugs it would bring into game, such as pets that another scout may encounter in the wilderness but... are on their way home to another scout etc etc. And that's just something coming up from the top of my head.


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 Post subject: Re: Pet & Charmed things & Tamed things.
PostPosted: Tue May 17, 2011 10:50 am 
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Joined: Mon Feb 07, 2011 4:07 pm
Posts: 44
Location: If you can't explain it simply, you don't understand it well enough.
SK Character: MaRiK
Siltcher wrote:
Can herbs scouts find have a similar effect?

That would be awesome, but No. (Am I allowed to say that?)
Siltcher wrote:
What about pet recovery is it possible?

Unless your pet dies or you log out it is sitting somewhere in Pyrathia, loyally waiting for it's master. I always see someone's abandoned halberd in the terror bird pet store. Recovery is always possible, finding them is the hard part.

As far as your suggestions, they sound great to me, but as shadow said, it probly just ain't going to happen. Considering there are more players than implementors, that playing is more fun then working, and that giving suggestions is easier then carrying them out, there happens to be an abundance of suggestions with less execution.

Another note - You have to really keep tabs on your pet while fighting and traveling.
If your pet seems to disappear while you are traveling, it could be one of these reasons:
    >>>When your pet gets jumped while you are on the move . you could leave your pet behind, oblivious to the fact. (Pet may attempt to flee to follow you, which might make the situation worse if they end up fleeing in the wrong direction-it's harder to find them.)
    >>>If you move into difficult terrain (mountains and rivers), non-flyers may fail their skill check for climb/swim and get left behind.(also if moving out of a river, if you leave them behind they can be swept down the river, making it very hard to reign them in. Or you could be swept down the river. I don't think they follow if you are forcefully moved.)
    >>>If your pet runs out of endurance they may be too tired to follow you, and get left behind.
    >>>If you win a battle, but your pet was knocked down, hasn't regained it's footing, and you move, you leave them behind (just as if you ordered them to rest or sleep, and walk away)
I had a major problem with this. I remember being grouped with Aver and leaving a pet behind a bunch of times, I think I left him behind also. He really gave me what for. Had to learn to keep a close eye on them, which can be hard if they are sneaky.


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