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 Post subject: Re: Priests
PostPosted: Thu Jun 16, 2011 11:05 pm 
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Joined: Mon May 30, 2011 11:23 pm
Posts: 40
SK Character: Dairune
Yeah yeah. I was half asleep when I wrote that. I was thinking of Mira for some reason after popping on and seeing who was online. But yeah, Meissa. *sigh*


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 3:26 am 
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Joined: Sat May 01, 2010 5:30 pm
Posts: 163
Now if only I can get into my religion that would be tremendous.
Thanks for all the help though. Moving along nicely


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 3:38 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
You're welcome!


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 7:57 am 
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Joined: Sun May 01, 2005 6:43 pm
Posts: 1397
Location: With a patuty in mah sewty
SK Character: Ivstnesr, Drakey
I have always had good results with STR and DEX mods, frenzy with a pole-mace, get the pole mace enchanted. However these other methods should works as well, I am just a fan of being behind a pet as a caster.


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 8:10 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Either way, I figure some progress is better than no progress. And even if he (and you and I) gets there slower than grep might, Solus seems content with my pole-mace/undead hand up.

So . . . *bites her thumb at grep*


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 9:08 am 
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Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
I've leveled a few priests both light and dark aura. With any light aura character the RP route you choose to go is going to limit the creatures you can kill, but there are a huge number of "non sentient" sorts of monsters, undead, and demons that you can level off of. Not to mention quests that are pretty simple and discovery xps.

As for basic leveling itself, I have used a pole mace in the past and it worked well enough if you want to remain behind a pet, but I prefer just getting a decent dagger or staff see if you can get it enchanted and going at in the front row. Keep a pet with you though for two reasons, 1) One for getting around, so obviously you want a mountable pet and 2) to sleep behind. I just get paranoid sleeping in leveling places. Just toss the pet behind you when you are leveling.

Maybe because I've mostly played priests, so I don't have a ton of experience leveling other things, but it doesn't seem to take that long for me even going at it solo and with the painfully slow leveler I am in general.. Mod yourself a bit, wear light armor till you choose your religion and if you can find a person to group with that can be helpful as well.

I play a darkie priest, well at least for the next few weeks, so if you are grey or dark I'd be happy to lend a hand IC.

my 2 cents


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 Post subject: Re: Priests
PostPosted: Fri Jun 17, 2011 10:43 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
evena wrote:
So . . . *bites her thumb at grep*


Yeah? Well, I bite my tenth finger right back at you. :wink:

Personally, my last three casting characters leveled up to around Veteran through nothing other than exploration required to train each spell a little, the XP you gain from spamming them 'til they're mastered, and a little bit of Sylvan UPS quests with Narnia chains on the side. Sure, it may be boring, but any leveling is boring, and if you're concerned about levels... you'll probably want to master your spells at some point. It's extremely safe and forgiving for error and distractions, something I valued heavily when I was watching movies in the foreground whenever I was logged in and not running my chat script. I am giant.

Heck, any casting class could probably shave the hum-drum boring grind from the forced familiarity system of their class by spamming each rank's spells to mastery as they get them. There's at least opportunity for a level or two on most of them... and it isn't like you won't benefit from the mastery, the preserved familiarity bonus, nor the modest-but-consistent XP from doing it that way.

It only takes roughly 1k-3k casts to master a spell even if you only train it once and save your XP and money. You can count on, depending on whether or not it is a 'buff' spell, gaining at least a level for a rank's worth of mastery casting... provided you don't magically do it all in under an hour and get blocked by the time-based cap on casting xp. It is completely legal to do 'alias x cast 'blah' self' followed by 'x;!;!;!;!;!;!;!;!;!;!;sleep' and come back to SK ten minutes later, and it is also completely easy and safe if you place yourself well. It's one of the multiple ways to gain experience that are part of the gameplay, and it is worthwhile to at least make sure people are aware of this method. It's the best for how I played, and it might just be the best for how someone else does, too. I much preferred spamming heal on myself in a room in the middle of nowhere than spamming heal on some guy in some dungeon for a comparable amount of XP and more risk. I also preferred it to having to pay close attention to the game while using group-affecting damage spells, because the targeting mechanics in the game still have some room for improvement. At least, until I had mastered the spells I wanted to level with. Then the leveling could be done with a better familiarity run, more reliable casting, and without the disappointment of spending that xp on spells.

A tip for anyone who wants to try it: if you are in a group standing behind something, it will not start combat with you if you cast a harmful spell on it. If it is a pet, it usually remains charmed. There are pets which do not get harmed by your spells nor affected by your spells, saving you from having to heal or release them before the next cast... if that even makes a difference (I don't know if it does.)


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 Post subject: Re: Priests
PostPosted: Sat Jun 18, 2011 3:16 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
:cry:

The old 10th finger. *sigh* Gets me every time.


That's okay, grep. I'll just remember that kind compliment you gave me a while back. Me and my 9 fingers are as awesome at healing unassisted as your script is. ;)


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 Post subject: Re: Priests
PostPosted: Sat Jun 18, 2011 12:39 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
grep wrote:
evena wrote:
So . . . *bites her thumb at grep*


Yeah? Well, I bite my tenth finger right back at you. :wink:

Personally, my last three casting characters leveled up to around Veteran through nothing other than exploration required to train each spell a little, the XP you gain from spamming them 'til they're mastered, and a little bit of Sylvan UPS quests with Narnia chains on the side. Sure, it may be boring, but any leveling is boring, and if you're concerned about levels... you'll probably want to master your spells at some point. It's extremely safe and forgiving for error and distractions, something I valued heavily when I was watching movies in the foreground whenever I was logged in and not running my chat script. I am giant.

Heck, any casting class could probably shave the hum-drum boring grind from the forced familiarity system of their class by spamming each rank's spells to mastery as they get them. There's at least opportunity for a level or two on most of them... and it isn't like you won't benefit from the mastery, the preserved familiarity bonus, nor the modest-but-consistent XP from doing it that way.

It only takes roughly 1k-3k casts to master a spell even if you only train it once and save your XP and money. You can count on, depending on whether or not it is a 'buff' spell, gaining at least a level for a rank's worth of mastery casting... provided you don't magically do it all in under an hour and get blocked by the time-based cap on casting xp. It is completely legal to do 'alias x cast 'blah' self' followed by 'x;!;!;!;!;!;!;!;!;!;!;sleep' and come back to SK ten minutes later, and it is also completely easy and safe if you place yourself well. It's one of the multiple ways to gain experience that are part of the gameplay, and it is worthwhile to at least make sure people are aware of this method. It's the best for how I played, and it might just be the best for how someone else does, too. I much preferred spamming heal on myself in a room in the middle of nowhere than spamming heal on some guy in some dungeon for a comparable amount of XP and more risk. I also preferred it to having to pay close attention to the game while using group-affecting damage spells, because the targeting mechanics in the game still have some room for improvement. At least, until I had mastered the spells I wanted to level with. Then the leveling could be done with a better familiarity run, more reliable casting, and without the disappointment of spending that xp on spells.

A tip for anyone who wants to try it: if you are in a group standing behind something, it will not start combat with you if you cast a harmful spell on it. If it is a pet, it usually remains charmed. There are pets which do not get harmed by your spells nor affected by your spells, saving you from having to heal or release them before the next cast... if that even makes a difference (I don't know if it does.)


I'd take this with a grain of salt. I think it's technically illegal to spam spells.


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 Post subject: Re: Priests
PostPosted: Sat Jun 18, 2011 1:29 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Why would it be illegal? It's IC, a character just wants to improve their spells, so what better way to do it than to cast repeatedly until they feel like they can cast it confidently with little to no mistakes? I've never heard of anyone getting in trouble for it.


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