Baldric wrote:
Honestly, the success rate of AoN needs to be looked at. I haven't played since this skill was implemented, but I've looked at logs, and just from anecdotal evidence I would say that AoN is WAY more reliable than dispel magic. It seems to land very easily and can be spammed.
AoN should take up a lot of energy so it's not getting spammed throughout a fight. It also shouldn't work so reliably. Right now, the MR barb is superior to the regular enchanted melee character, which is just rear backwards, since the MR barb is the one who didn't have to spend any time on prep.
This is just wrong. If you take a non-MR barb and put him up solo against a MR barb, the non-MR barb wins. AoN doesn't negate all buffs every time, and even if it did, the non-MR barb still hasn't had to spend training sessions on MR to make his AoN worthwhile. He has spent them on other stuff, which presumably makes him tougher in an unbuffed vs. unbuffed fight. What's more in this scenario the non-MR barb always gets to open with a bash because he can be invisible and the MR barb can't see him.
You're right that AoN seems more reliable than dispel in most cases, especially against people with tons of willpower. Not against people with crap saves though. Dispel also seems more effective against charms, controls, and elementals and you can debuff people in back ranks, which you cannot do with AoN.
Really, though, the biggest disdvantage a MR barbarian has really is his lack of buffs. There are so many ways to exploit that and essentially be immune to them (and you see that happen in some logs). Dulrik said AoN was intended as a disruptional change to challenge the supremacy of super-buffed characters, and I think it worked. Some people want old tactics to always work, and I was pretty dubious of AoN when it first got created, but it seems fine. It just takes new tactics to deal with.
All that said, the title of the thread is about the interplay between MR and counterstrike. I think counterstrike should do the type of damage the barbarian who is delivering the counterstrike does, not the type the attacker does. That is too easily exploited, and not just by MR barbarians, but by many different classes capable of delivering big opening attacks. Maybe that would be a pain to adjust code-wise, but it does seem like a flaw. Logically, what is even happening in a counterstrike? Suppose a horseman comes charging in and gets countered; I don't think the barbarian is grabbing the other guy's lance and poking him with it. Something else is happening, such as a deft last-second sidestep followed by an impaling thrust. It makes sense in terms of internal consistency and game balance for the counterstrike to be based on the barbarian's own damage type and not that of his attacker.